temporarily removing boost

This commit is contained in:
Dynamitos
2021-11-18 12:48:21 +01:00
parent 42b0d5034c
commit f20ef8d1b1
11 changed files with 16 additions and 21 deletions
@@ -1,7 +1,6 @@
#pragma once
#include "MinimalEngine.h"
#include "Graphics/GraphicsResources.h"
#include "RenderPass.h"
namespace Seele
{
+1 -1
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@@ -1,13 +1,13 @@
#pragma once
#include "MinimalEngine.h"
#include "Math/Math.h"
#include "RenderGraph.h"
namespace Seele
{
DECLARE_NAME_REF(Gfx, Viewport)
DECLARE_NAME_REF(Gfx, Graphics)
DECLARE_NAME_REF(Gfx, RenderPass)
DECLARE_REF(RenderGraphResources)
template<typename RenderPassDataType>
class RenderPass
{
@@ -59,6 +59,8 @@ VertexShaderInput::~VertexShaderInput()
{
}
void VertexShaderInput::init(Gfx::PGraphics) {}
void VertexShaderInput::getStreams(VertexInputStreamArray& outVertexStreams) const
{
for(uint32 i = 0; i < streams.size(); ++i)
+1 -1
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@@ -117,7 +117,7 @@ class VertexShaderInput
public:
VertexShaderInput(std::string name);
virtual ~VertexShaderInput();
virtual void init(Gfx::PGraphics) {}
virtual void init(Gfx::PGraphics);
void getStreams(VertexInputStreamArray& outVertexStreams) const;
void getPositionOnlyStream(VertexInputStreamArray& outVertexStreams) const;
virtual bool supportsTesselation() { return false; }