temporarily removing boost
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@@ -59,6 +59,8 @@ VertexShaderInput::~VertexShaderInput()
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{
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}
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void VertexShaderInput::init(Gfx::PGraphics) {}
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void VertexShaderInput::getStreams(VertexInputStreamArray& outVertexStreams) const
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{
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for(uint32 i = 0; i < streams.size(); ++i)
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