temporarily removing boost
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@@ -117,7 +117,7 @@ class VertexShaderInput
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public:
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VertexShaderInput(std::string name);
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virtual ~VertexShaderInput();
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virtual void init(Gfx::PGraphics) {}
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virtual void init(Gfx::PGraphics);
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void getStreams(VertexInputStreamArray& outVertexStreams) const;
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void getPositionOnlyStream(VertexInputStreamArray& outVertexStreams) const;
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virtual bool supportsTesselation() { return false; }
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