Fixing slang compilation temporarily, renaming vertexfactory
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@@ -1,9 +1,9 @@
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import Common;
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import BRDF;
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import InputGeometry;
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import MaterialParameter;
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interface IMaterial
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{
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associatedtype BRDF : IBRDF;
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BRDF prepare(MaterialPixelParameter geometry);
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BRDF prepare(MaterialFragmentParameter input);
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};
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