Fixing slang compilation temporarily, renaming vertexfactory

This commit is contained in:
Dynamitos
2020-08-06 00:54:43 +02:00
parent ab4a3b5e23
commit f27859a02c
66 changed files with 1005 additions and 627 deletions
+40
View File
@@ -0,0 +1,40 @@
struct MaterialVertexParameter
{
float3 worldPosition;
float3x3 tangentToWorld;
#if NUM_MATERIAL_TEXCOORDS
float2 texCoords[NUM_MATERIAL_TEXCOORDS];
#endif
#if USE_INSTANCING
float4x4 instanceLocalToWorld;
float3 instanceLocalPosition;
float4 perInstanceParams;
uint instanceId;
#endif
//float3 preSkinnedPosition;
//float3 perSkinnedNormal;
float4 vertexColor;
};
struct MaterialFragmentParameter
{
float3 worldPosition;
float3 viewDir;
float3 worldNormal;
float3 worldTangent;
float3 worldBiTangent;
float4 clipPosition;
float4 vertexColor;
float3x3 tangentToWorld;
#if USE_INSTANCING
float3 perInstanceParams;
#endif
#if NUM_MATERIAL_TEXCOORDS
float2 texCoords[NUM_MATERIAL_TEXCOORDS];
#endif
float3 transformNormalToWorld(float3 tangentSpaceNormal)
{
float3 result = mul(tangentToWorld, tangentSpaceNormal);
return result;
}
};