Fixing slang compilation temporarily, renaming vertexfactory
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@@ -14,15 +14,8 @@ public:
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virtual ~MeshAsset();
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virtual void save() override;
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virtual void load() override;
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void addMesh(PMesh mesh)
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{
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std::scoped_lock lck(lock);
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meshes.add(mesh);
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}
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const Array<PMesh> getMeshes() const
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{
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return meshes;
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}
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void addMesh(PMesh mesh);
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const Array<PMesh> getMeshes() const;
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private:
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Array<PMesh> meshes;
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Array<PMaterialAsset> referencedMaterials;
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