Fixing slang compilation temporarily, renaming vertexfactory

This commit is contained in:
Dynamitos
2020-08-06 00:54:43 +02:00
parent ab4a3b5e23
commit f27859a02c
66 changed files with 1005 additions and 627 deletions
+2 -9
View File
@@ -14,15 +14,8 @@ public:
virtual ~MeshAsset();
virtual void save() override;
virtual void load() override;
void addMesh(PMesh mesh)
{
std::scoped_lock lck(lock);
meshes.add(mesh);
}
const Array<PMesh> getMeshes() const
{
return meshes;
}
void addMesh(PMesh mesh);
const Array<PMesh> getMeshes() const;
private:
Array<PMesh> meshes;
Array<PMaterialAsset> referencedMaterials;