Fixing slang compilation temporarily, renaming vertexfactory
This commit is contained in:
@@ -8,6 +8,27 @@ static constexpr bool useAsyncCompute = true;
|
||||
static constexpr bool waitIdleOnSubmit = true;
|
||||
static constexpr uint32 numFramesBuffered = 3;
|
||||
|
||||
enum class MaterialShadingModel
|
||||
{
|
||||
Unlit,
|
||||
DefaultLit,
|
||||
Subsurface,
|
||||
PreintegratedSkin,
|
||||
ClearCoat,
|
||||
SubsurfaceProfile,
|
||||
TwoSidedFoliage,
|
||||
Hair,
|
||||
Cloth,
|
||||
Eye,
|
||||
Max
|
||||
};
|
||||
|
||||
enum class RenderPassType : uint8
|
||||
{
|
||||
DepthPrepass,
|
||||
BasePass
|
||||
};
|
||||
|
||||
typedef uint32_t SeFlags;
|
||||
typedef uint32_t SeBool32;
|
||||
typedef uint64_t SeDeviceSize;
|
||||
@@ -1853,5 +1874,13 @@ enum class QueueType
|
||||
TRANSFER = 3,
|
||||
DEDICATED_TRANSFER = 4
|
||||
};
|
||||
enum class VertexAttribute
|
||||
{
|
||||
POSITION,
|
||||
TEXCOORD,
|
||||
NORMAL,
|
||||
TANGENT,
|
||||
BITANGENT
|
||||
};
|
||||
} // namespace Gfx
|
||||
} // namespace Seele
|
||||
Reference in New Issue
Block a user