Fixing slang compilation temporarily, renaming vertexfactory
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@@ -95,12 +95,10 @@ struct IndexBufferCreateInfo
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};
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struct ShaderCreateInfo
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{
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std::string code;
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//It's possible to input multiple source files for materials or vertexFactories
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Array<std::string> shaderCode;
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std::string entryPoint;
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Array<const char*> typeParameter;
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ShaderCreateInfo(const std::string& code)
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: code(code)
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{}
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};
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namespace Gfx
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