Fixing slang compilation temporarily, renaming vertexfactory

This commit is contained in:
Dynamitos
2020-08-06 00:54:43 +02:00
parent ab4a3b5e23
commit f27859a02c
66 changed files with 1005 additions and 627 deletions
@@ -11,12 +11,13 @@ class MeshProcessor
public:
MeshProcessor(const PScene scene, Gfx::PGraphics graphics);
virtual ~MeshProcessor();
private:
protected:
PScene scene;
Gfx::PGraphics graphics;
virtual void addMeshBatch(
const MeshBatch& meshBatch,
const PPrimitiveComponent primitiveComponent,
const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass renderPass,
int32 staticMeshId = -1) = 0;
void buildMeshDrawCommand(
const MeshBatch& meshBatch,