Fixing slang compilation temporarily, renaming vertexfactory
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@@ -11,12 +11,13 @@ class MeshProcessor
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public:
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MeshProcessor(const PScene scene, Gfx::PGraphics graphics);
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virtual ~MeshProcessor();
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private:
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protected:
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PScene scene;
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Gfx::PGraphics graphics;
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virtual void addMeshBatch(
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const MeshBatch& meshBatch,
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const PPrimitiveComponent primitiveComponent,
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const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass renderPass,
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int32 staticMeshId = -1) = 0;
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void buildMeshDrawCommand(
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const MeshBatch& meshBatch,
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