Fixing slang compilation temporarily, renaming vertexfactory
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@@ -124,5 +124,7 @@ uint32 RenderPass::getFramebufferHash()
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PTexture2D tex = layout->depthAttachment->getTexture().cast<Texture2D>();
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description.depthAttachment = tex->getView();
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}
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return memCrc32(&description, sizeof(FramebufferDescription));
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boost::crc_32_type result;
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result.process_bytes(&description, sizeof(FramebufferDescription));
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return result.checksum();
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}
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