Fixing slang compilation temporarily, renaming vertexfactory
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@@ -58,12 +58,15 @@ void Shader::create(const ShaderCreateInfo& createInfo)
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int translationUnitIndex = spAddTranslationUnit(request, SLANG_SOURCE_LANGUAGE_SLANG, "");
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spAddTranslationUnitSourceString(
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request,
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translationUnitIndex,
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entryPointName.c_str(),
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createInfo.code.c_str()
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);
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for(auto code : createInfo.shaderCode)
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{
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spAddTranslationUnitSourceString(
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request,
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translationUnitIndex,
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entryPointName.c_str(),
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code.data()
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);
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}
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spAddSearchPath(request, "shaders/lib/");
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spSetGlobalGenericArgs(request, createInfo.typeParameter.size(), createInfo.typeParameter.data());
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