Fixing slang compilation temporarily, renaming vertexfactory
This commit is contained in:
@@ -1,18 +1,20 @@
|
||||
#pragma once
|
||||
#include "Asset/Asset.h"
|
||||
#include "MaterialAsset.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
DECLARE_NAME_REF(Gfx, DescriptorSet);
|
||||
DECLARE_REF(Material);
|
||||
class MaterialInstance : public Asset
|
||||
class MaterialInstance : public MaterialAsset
|
||||
{
|
||||
public:
|
||||
MaterialInstance();
|
||||
MaterialInstance(const std::string& directory, const std::string& name);
|
||||
MaterialInstance(const std::string& fullPath);
|
||||
MaterialInstance(const std::filesystem::path& fullPath);
|
||||
~MaterialInstance();
|
||||
virtual void save() override;
|
||||
virtual void load() override;
|
||||
inline std::string getMaterialName() const;
|
||||
PMaterial getBaseMaterial() const;
|
||||
Gfx::PDescriptorSet getDescriptor();
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user