Fixing slang compilation temporarily, renaming vertexfactory

This commit is contained in:
Dynamitos
2020-08-06 00:54:43 +02:00
parent ab4a3b5e23
commit f27859a02c
66 changed files with 1005 additions and 627 deletions
@@ -2,7 +2,7 @@
#include "Scene/Scene.h"
#include "Material/MaterialInstance.h"
#include "Asset/MeshAsset.h"
#include "Graphics/RenderPass/VertexFactory.h"
#include "Graphics/VertexShaderInput.h"
using namespace Seele;
@@ -17,10 +17,10 @@ public:
virtual void notifySceneAttach(PScene scene) override;
Matrix4 getRenderMatrix();
Array<StaticMeshBatch> staticMeshes;
private:
Array<PMaterialAsset> materials;
Gfx::PUniformBuffer uniformBuffer;
Array<StaticMeshBatch> staticMeshes;
friend class Scene;
};
DEFINE_REF(PrimitiveComponent);