Fixing slang compilation temporarily, renaming vertexfactory
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@@ -17,10 +17,10 @@ public:
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virtual void notifySceneAttach(PScene scene) override;
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Matrix4 getRenderMatrix();
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Array<StaticMeshBatch> staticMeshes;
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private:
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Array<PMaterialAsset> materials;
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Gfx::PUniformBuffer uniformBuffer;
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Array<StaticMeshBatch> staticMeshes;
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friend class Scene;
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};
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DEFINE_REF(PrimitiveComponent);
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