Fixing slang compilation temporarily, renaming vertexfactory
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@@ -31,16 +31,3 @@ void Scene::addPrimitiveComponent(PPrimitiveComponent comp)
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{
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primitives.add(comp);
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}
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Array<MeshBatch> Scene::getMeshBatches()
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{
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meshBatches.clear();
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for (auto primitive : primitives)
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{
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for(auto batch : primitive->staticMeshes)
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{
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meshBatches.add(batch);
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}
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}
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return meshBatches;
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}
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