Fixing slang compilation temporarily, renaming vertexfactory
This commit is contained in:
@@ -19,12 +19,11 @@ public:
|
||||
void addActor(PActor actor);
|
||||
void addPrimitiveComponent(PPrimitiveComponent comp);
|
||||
|
||||
const Array<PPrimitiveComponent>& getPrimitives() const { return primitives; }
|
||||
private:
|
||||
Array<MeshBatch> meshBatches;
|
||||
Array<PActor> rootActors;
|
||||
Array<PPrimitiveComponent> primitives;
|
||||
const static int constant = 10;
|
||||
public:
|
||||
Array<MeshBatch> getMeshBatches();
|
||||
};
|
||||
} // namespace Seele
|
||||
Reference in New Issue
Block a user