More tangent changes
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@@ -18,31 +18,38 @@ StaticMeshVertexData* StaticMeshVertexData::getInstance() {
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return &instance;
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}
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void StaticMeshVertexData::loadPositions(uint64 offset, const Array<Vector>& data) {
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void StaticMeshVertexData::loadPositions(uint64 offset, const Array<PositionType>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(posData.data() + offset, data.data(), data.size() * sizeof(Vector));
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// positions->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
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std::memcpy(posData.data() + offset, data.data(), data.size() * sizeof(PositionType));
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dirty = true;
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}
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void StaticMeshVertexData::loadTexCoords(uint64 offset, uint64 index, const Array<U16Vector2>& data) {
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void StaticMeshVertexData::loadTexCoords(uint64 offset, uint64 index, const Array<TexCoordType>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(texData[index].data() + offset, data.data(), data.size() * sizeof(U16Vector2));
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// texCoords[index]->updateContents(offset * sizeof(Vector2), data.size() * sizeof(Vector2), data.data());
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std::memcpy(texData[index].data() + offset, data.data(), data.size() * sizeof(TexCoordType));
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dirty = true;
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}
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void StaticMeshVertexData::loadNormals(uint64 offset, const Array<uint32>& data) {
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void StaticMeshVertexData::loadNormals(uint64 offset, const Array<NormalType>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(norData.data() + offset, data.data(), data.size() * sizeof(uint32));
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// normals->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
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std::memcpy(norData.data() + offset, data.data(), data.size() * sizeof(NormalType));
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dirty = true;
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}
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void StaticMeshVertexData::loadColors(uint64 offset, const Array<U16Vector>& data) {
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void StaticMeshVertexData::loadTangents(uint64 offset, const Array<TangentType>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(colData.data() + offset, data.data(), data.size() * sizeof(U16Vector));
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// colors->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
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std::memcpy(tanData.data() + offset, data.data(), data.size() * sizeof(TangentType));
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dirty = true;
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}
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void StaticMeshVertexData::loadBitangents(uint64 offset, const Array<BiTangentType>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(bitData.data() + offset, data.data(), data.size() * sizeof(BiTangentType));
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dirty = true;
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}
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void StaticMeshVertexData::loadColors(uint64 offset, const Array<ColorType>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(colData.data() + offset, data.data(), data.size() * sizeof(ColorType));
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dirty = true;
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}
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@@ -53,20 +60,26 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
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std::unique_lock l(vertexDataLock);
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offset = meshOffsets[id];
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}
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Array<U16Vector2> tex[MAX_TEXCOORDS];
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Array<TexCoordType> tex[MAX_TEXCOORDS];
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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tex[i].resize(numVertices);
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std::memcpy(tex[i].data(), texData[i].data() + offset, numVertices * sizeof(U16Vector2));
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std::memcpy(tex[i].data(), texData[i].data() + offset, numVertices * sizeof(TexCoordType));
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Serialization::save(buffer, tex[i]);
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}
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Array<Vector> pos(numVertices);
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Array<uint32> nor(numVertices);
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Array<U16Vector> col(numVertices);
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std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(Vector));
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std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(uint32));
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std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(U16Vector));
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Array<PositionType> pos(numVertices);
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Array<NormalType> nor(numVertices);
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Array<TangentType> tan(numVertices);
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Array<BiTangentType> bit(numVertices);
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Array<ColorType> col(numVertices);
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std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(PositionType));
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std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(NormalType));
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std::memcpy(tan.data(), tanData.data() + offset, numVertices * sizeof(TangentType));
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std::memcpy(bit.data(), bitData.data() + offset, numVertices * sizeof(BiTangentType));
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std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(ColorType));
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Serialization::save(buffer, pos);
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Serialization::save(buffer, nor);
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Serialization::save(buffer, tan);
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Serialization::save(buffer, bit);
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Serialization::save(buffer, col);
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}
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@@ -77,36 +90,61 @@ uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
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std::unique_lock l(vertexDataLock);
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offset = meshOffsets[id];
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}
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Array<U16Vector2> tex[MAX_TEXCOORDS];
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Array<TexCoordType> tex[MAX_TEXCOORDS];
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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Serialization::load(buffer, tex[i]);
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loadTexCoords(offset, i, tex[i]);
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result += tex[i].size() * sizeof(U16Vector2);
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result += tex[i].size() * sizeof(TexCoordType);
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}
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Array<Vector> pos;
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Array<uint32> nor;
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Array<U16Vector> col;
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Array<PositionType> pos;
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Array<NormalType> nor;
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Array<TangentType> tan;
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Array<BiTangentType> bit;
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Array<ColorType> col;
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Serialization::load(buffer, pos);
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Serialization::load(buffer, nor);
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Serialization::load(buffer, tan);
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Serialization::load(buffer, bit);
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Serialization::load(buffer, col);
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loadPositions(offset, pos);
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loadNormals(offset, nor);
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loadTangents(offset, tan);
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loadBitangents(offset, bit);
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loadColors(offset, col);
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result += pos.size() * sizeof(Vector);
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result += nor.size() * sizeof(uint32);
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result += col.size() * sizeof(U16Vector);
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result += pos.size() * sizeof(PositionType);
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result += nor.size() * sizeof(NormalType);
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result += tan.size() * sizeof(TangentType);
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result += bit.size() * sizeof(BiTangentType);
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result += col.size() * sizeof(ColorType);
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return result;
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}
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void StaticMeshVertexData::init(Gfx::PGraphics _graphics) {
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VertexData::init(_graphics);
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descriptorLayout = _graphics->createDescriptorLayout("pVertexData");
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 0,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 1,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 2,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 3,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 4,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 5,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = MAX_TEXCOORDS,
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});
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descriptorLayout->create();
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@@ -120,6 +158,8 @@ void StaticMeshVertexData::destroy() {
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}
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positions = nullptr;
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normals = nullptr;
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tangents = nullptr;
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biTangents = nullptr;
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colors = nullptr;
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descriptorSet = nullptr;
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descriptorLayout = nullptr;
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@@ -136,6 +176,8 @@ Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet() { return descriptor
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void StaticMeshVertexData::resizeBuffers() {
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posData.resize(verticesAllocated);
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norData.resize(verticesAllocated);
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tanData.resize(verticesAllocated);
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bitData.resize(verticesAllocated);
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colData.resize(verticesAllocated);
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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texData[i].resize(verticesAllocated);
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@@ -146,7 +188,7 @@ void StaticMeshVertexData::updateBuffers() {
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positions = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = verticesAllocated * sizeof(Vector),
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.size = verticesAllocated * sizeof(PositionType),
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.data = (uint8*)posData.data(),
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},
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.usage = Gfx::SE_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
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@@ -155,15 +197,31 @@ void StaticMeshVertexData::updateBuffers() {
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normals = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = verticesAllocated * sizeof(uint32),
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.size = verticesAllocated * sizeof(NormalType),
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.data = (uint8*)norData.data(),
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},
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.name = "Normals",
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});
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tangents = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = verticesAllocated * sizeof(TangentType),
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.data = (uint8*)tanData.data(),
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},
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.name = "Tangents",
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});
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biTangents = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = verticesAllocated * sizeof(BiTangentType),
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.data = (uint8*)bitData.data(),
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},
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.name = "BiTangents",
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});
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colors = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = verticesAllocated * sizeof(U16Vector),
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.size = verticesAllocated * sizeof(ColorType),
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.data = (uint8*)colData.data(),
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},
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.name = "Colors",
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@@ -172,7 +230,7 @@ void StaticMeshVertexData::updateBuffers() {
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texCoords[i] = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = verticesAllocated * sizeof(U16Vector2),
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.size = verticesAllocated * sizeof(TexCoordType),
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.data = (uint8*)texData[i].data(),
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},
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.name = "TexCoords",
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@@ -182,9 +240,11 @@ void StaticMeshVertexData::updateBuffers() {
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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descriptorSet->updateBuffer(0, 0, positions);
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descriptorSet->updateBuffer(1, 0, normals);
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descriptorSet->updateBuffer(2, 0, colors);
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descriptorSet->updateBuffer(2, 0, tangents);
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descriptorSet->updateBuffer(3, 0, biTangents);
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descriptorSet->updateBuffer(4, 0, colors);
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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descriptorSet->updateBuffer(3, i, texCoords[i]);
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descriptorSet->updateBuffer(5, i, texCoords[i]);
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}
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descriptorSet->writeChanges();
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}
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