implemented basic shader expressions

This commit is contained in:
Dynamitos
2023-02-24 22:09:07 +01:00
parent 48fa098546
commit f46262b66e
67 changed files with 1390 additions and 852 deletions
+1 -1
View File
@@ -14,7 +14,7 @@ VertexStageOutput vertexMain(PositionOnlyVertexShaderInput input)
VertexStageOutput output;
float3 worldPosition = input.getWorldPosition();
worldPosition += gMaterial.getWorldOffset();
//worldPosition += gMaterial.getWorldOffset();
float4 clipSpacePosition;
float4 viewSpacePosition = mul(gViewParams.viewMatrix, float4(worldPosition, 1));