implemented basic shader expressions
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@@ -14,7 +14,7 @@ VertexStageOutput vertexMain(PositionOnlyVertexShaderInput input)
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VertexStageOutput output;
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float3 worldPosition = input.getWorldPosition();
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worldPosition += gMaterial.getWorldOffset();
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//worldPosition += gMaterial.getWorldOffset();
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float4 clipSpacePosition;
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float4 viewSpacePosition = mul(gViewParams.viewMatrix, float4(worldPosition, 1));
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