implemented basic shader expressions
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@@ -26,7 +26,7 @@ VertexStageOutput vertexMain(
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VertexStageOutput output;
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VertexValueCache cache = input.getVertexCache();
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float3 worldPosition = input.getWorldPosition();
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worldPosition += gMaterial.getWorldOffset();
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//worldPosition += gMaterial.getWorldOffset();
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float4 clipSpacePosition;
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float3x3 tangentToLocal = cache.getTangentToLocal();
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