implemented basic shader expressions

This commit is contained in:
Dynamitos
2023-02-24 22:09:07 +01:00
parent 48fa098546
commit f46262b66e
67 changed files with 1390 additions and 852 deletions
+28
View File
@@ -0,0 +1,28 @@
#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
#include <filesystem>
namespace Seele
{
DECLARE_REF(MaterialAsset)
DECLARE_NAME_REF(Gfx, Graphics)
struct MaterialImportArgs
{
std::filesystem::path filePath;
std::string importPath;
};
class MaterialLoader
{
public:
MaterialLoader(Gfx::PGraphics graphic);
~MaterialLoader();
void importAsset(MaterialImportArgs args);
PMaterialAsset getPlaceHolderMaterial();
private:
void import(MaterialImportArgs args, PMaterialAsset asset);
Gfx::PGraphics graphics;
PMaterialAsset placeholderMaterial;
};
DEFINE_REF(MaterialLoader)
} // namespace Seele