implemented basic shader expressions
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#pragma once
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#include "MinimalEngine.h"
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#include "Containers/List.h"
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#include <filesystem>
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namespace Seele
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{
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DECLARE_REF(MaterialAsset)
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DECLARE_NAME_REF(Gfx, Graphics)
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struct MaterialImportArgs
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{
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std::filesystem::path filePath;
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std::string importPath;
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};
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class MaterialLoader
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{
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public:
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MaterialLoader(Gfx::PGraphics graphic);
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~MaterialLoader();
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void importAsset(MaterialImportArgs args);
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PMaterialAsset getPlaceHolderMaterial();
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private:
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void import(MaterialImportArgs args, PMaterialAsset asset);
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Gfx::PGraphics graphics;
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PMaterialAsset placeholderMaterial;
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};
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DEFINE_REF(MaterialLoader)
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} // namespace Seele
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