implemented basic shader expressions
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@@ -0,0 +1,39 @@
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#include "PlayView.h"
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#include "Window/Window.h"
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using namespace Seele;
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using namespace Seele::Editor;
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PlayView::PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath)
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: GameView(std::move(graphics), std::move(window), std::move(createInfo), dllPath)
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{
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}
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PlayView::~PlayView()
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{
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}
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void PlayView::beginUpdate()
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{
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GameView::beginUpdate();
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}
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void PlayView::update()
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{
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GameView::update();
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}
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void PlayView::commitUpdate()
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{
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GameView::commitUpdate();
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}
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void PlayView::prepareRender()
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{
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GameView::prepareRender();
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}
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void PlayView::render()
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{
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GameView::render();
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}
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