implemented basic shader expressions
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+184
-2
@@ -1,14 +1,22 @@
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#include "Window/WindowManager.h"
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#include "Window/SceneView.h"
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#include "Window/GameView.h"
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#include "Window/PlayView.h"
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#include "Window/InspectorView.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/AssetImporter.h"
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#include "Asset/TextureLoader.h"
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#include "Graphics/Vulkan/VulkanGraphics.h"
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#include "Asset/MeshLoader.h"
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#include "Asset/TextureLoader.h"
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#include "Asset/MaterialLoader.h"
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#include "Asset/FontLoader.h"
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#include "Asset/AssetImporter.h"
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using namespace Seele;
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using namespace Seele::Editor;
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extern AssetRegistry* instance;
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int main()
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{
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Gfx::PGraphics graphics = new Vulkan::Graphics();
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@@ -17,6 +25,180 @@ int main()
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graphics->init(initializer);
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PWindowManager windowManager = new WindowManager();
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AssetRegistry::init(std::string("C:\\Users\\Dynamitos\\TrackClear\\Assets"), graphics);
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AssetImporter::init(graphics, instance);
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AssetImporter::importFont(FontImportArgs{
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.filePath = "./fonts/Calibri.ttf",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/arena.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/train.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/bird.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/cube.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/flameThrower.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/player.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/shotgun.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/track.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/zombie.fbx",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Dirt.png",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/DirtGrass.png",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Grass.png",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Ice.png",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Lava.png",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Obsidian.png",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Rocks.png",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Sand.png",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Water.png",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Wood.png",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level0/blendMap.png",
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.importPath = "level0",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level0/heightMap.png",
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.importPath = "level0",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level0/trackMap.png",
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.importPath = "level0",
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});
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AssetImporter::importMaterial(MaterialImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/shaders/TerrainMaterial.json",
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.importPath = "level0",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level1/blendMap.png",
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.importPath = "level1",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level1/heightMap.png",
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.importPath = "level1",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level1/trackMap.png",
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.importPath = "level1",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level2/blendMap.png",
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.importPath = "level2",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level2/heightMap.png",
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.importPath = "level2",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level2/trackMap.png",
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.importPath = "level2",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level3/blendMap.png",
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.importPath = "level3",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level3/heightMap.png",
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.importPath = "level3",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level3/trackMap.png",
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.importPath = "level3",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level4/blendMap.png",
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.importPath = "level4",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level4/heightMap.png",
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.importPath = "level4",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level4/trackMap.png",
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.importPath = "level4",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level5/blendMap.png",
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.importPath = "level5",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level5/heightMap.png",
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.importPath = "level5",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level5/trackMap.png",
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.importPath = "level5",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level6/blendMap.png",
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.importPath = "level6",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level6/heightMap.png",
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.importPath = "level6",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level6/trackMap.png",
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.importPath = "level6",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level7/blendMap.png",
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.importPath = "level7",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level7/heightMap.png",
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.importPath = "level7",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level7/trackMap.png",
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.importPath = "level7",
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/skyboxes/FS000_Day_01.png",
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.type = TextureImportType::TEXTURE_CUBEMAP,
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});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/skyboxes/FS000_Night_01.png",
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.type = TextureImportType::TEXTURE_CUBEMAP,
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});
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AssetRegistry::saveRegistry();
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WindowCreateInfo mainWindowInfo;
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mainWindowInfo.title = "SeeleEngine";
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@@ -31,7 +213,7 @@ int main()
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sceneViewInfo.dimensions.size.y = 720;
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sceneViewInfo.dimensions.offset.x = 0;
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sceneViewInfo.dimensions.offset.y = 0;
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PGameView sceneView = new GameView(graphics, window, sceneViewInfo);
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PGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, "C:\\Users\\Dynamitos\\TrackClear\\bin\\TrackCleard.dll");
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//ViewportCreateInfo inspectorViewInfo;
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//inspectorViewInfo.dimensions.size.x = 640;
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