implemented basic shader expressions
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@@ -25,7 +25,7 @@ public:
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virtual Gfx::ShaderCollection& createShaders(Gfx::PGraphics graphics, Gfx::RenderPassType renderPass, VertexInputType* vertexInput) = 0;
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protected:
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Gfx::PGraphics graphics;
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//For now its simply the collection of parameters, since there is no point for expressions
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std::string brdfName;
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Array<PShaderParameter> parameters;
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Gfx::PUniformBuffer uniformBuffer;
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uint32 uniformDataSize;
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