implemented basic shader expressions

This commit is contained in:
Dynamitos
2023-02-24 22:09:07 +01:00
parent 48fa098546
commit f46262b66e
67 changed files with 1390 additions and 852 deletions
+3 -2
View File
@@ -86,13 +86,14 @@ LightEnv Scene::getLightBuffer() const
{
LightEnv result;
result.directionalLights[0].color = Vector4(0.4, 0.3, 0.5, 1.0);
result.directionalLights[0].direction = Vector4(0.5, 0.5, 0, 0);
result.directionalLights[0].intensity = Vector4(1.0, 0.9, 0.7, 0.5);\
result.directionalLights[0].direction = Vector4(0.5, -0.5, 0, 0);
result.directionalLights[0].intensity = Vector4(1.0, 0.9, 0.7, 0.5);
result.numDirectionalLights = 1;
result.numPointLights = 0;
return result;
}
Component::Skybox Scene::getSkybox()
{
return Seele::Component::Skybox {