implemented basic shader expressions
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@@ -86,13 +86,14 @@ LightEnv Scene::getLightBuffer() const
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{
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LightEnv result;
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result.directionalLights[0].color = Vector4(0.4, 0.3, 0.5, 1.0);
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result.directionalLights[0].direction = Vector4(0.5, 0.5, 0, 0);
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result.directionalLights[0].intensity = Vector4(1.0, 0.9, 0.7, 0.5);\
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result.directionalLights[0].direction = Vector4(0.5, -0.5, 0, 0);
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result.directionalLights[0].intensity = Vector4(1.0, 0.9, 0.7, 0.5);
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result.numDirectionalLights = 1;
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result.numPointLights = 0;
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return result;
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}
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Component::Skybox Scene::getSkybox()
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{
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return Seele::Component::Skybox {
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