Slight changes to accomodate game

This commit is contained in:
Dynamitos
2025-04-11 18:15:39 +02:00
parent 708ab36377
commit f4f497194a
4 changed files with 21 additions and 21 deletions
+8 -6
View File
@@ -16,14 +16,16 @@ uint64 VertexData::meshletCount = 0;
void VertexData::resetMeshData() {
std::unique_lock l(materialDataLock);
instanceData.clear();
instanceMeshData.clear();
rayTracingScene.clear();
transparentData.clear();
instanceData.clear(true);
instanceMeshData.clear(true);
rayTracingScene.clear(true);
transparentData.clear(true);
for (auto& mat : materialData) {
for (auto& inst : mat.instances) {
inst.instanceData.clear();
inst.instanceMeshData.clear();
inst.instanceData.clear(true);
inst.instanceMeshData.clear(true);
inst.cullingOffsets.clear(true);
inst.rayTracingData.clear(true);
}
if (mat.material != nullptr) {
mat.material->getDescriptorLayout()->reset();
+1 -1
View File
@@ -56,7 +56,7 @@ class VertexData {
};
void resetMeshData();
void updateMesh(uint32 meshletOffset, PMesh mesh, Component::Transform& transform);
void createDescriptors();
virtual void createDescriptors();
void loadMesh(MeshId id, Array<uint32> indices, Array<Meshlet> meshlets);
void commitMeshes();
MeshId allocateVertexData(uint64 numVertices);