Slight changes to accomodate game
This commit is contained in:
@@ -16,14 +16,16 @@ uint64 VertexData::meshletCount = 0;
|
||||
|
||||
void VertexData::resetMeshData() {
|
||||
std::unique_lock l(materialDataLock);
|
||||
instanceData.clear();
|
||||
instanceMeshData.clear();
|
||||
rayTracingScene.clear();
|
||||
transparentData.clear();
|
||||
instanceData.clear(true);
|
||||
instanceMeshData.clear(true);
|
||||
rayTracingScene.clear(true);
|
||||
transparentData.clear(true);
|
||||
for (auto& mat : materialData) {
|
||||
for (auto& inst : mat.instances) {
|
||||
inst.instanceData.clear();
|
||||
inst.instanceMeshData.clear();
|
||||
inst.instanceData.clear(true);
|
||||
inst.instanceMeshData.clear(true);
|
||||
inst.cullingOffsets.clear(true);
|
||||
inst.rayTracingData.clear(true);
|
||||
}
|
||||
if (mat.material != nullptr) {
|
||||
mat.material->getDescriptorLayout()->reset();
|
||||
|
||||
Reference in New Issue
Block a user