Trying to add opacity
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@@ -19,6 +19,7 @@ void raygen()
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rayDesc.TMax = 10000.0;
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RayPayload payload;
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payload.rayDirection = rayDesc.Direction;
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TraceRay(pRayTracingParams.scene, RAY_FLAG_FORCE_OPAQUE, 0xff, 0, 0, 0, rayDesc, payload);
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pRayTracingParams.image[int2(LaunchID.xy)] = float4(payload.color, 1.0);
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