Trying to add opacity

This commit is contained in:
Dynamitos
2024-07-16 16:44:56 +02:00
parent 60e74f87b8
commit f55a2a03d2
7 changed files with 47 additions and 14 deletions
+15 -11
View File
@@ -80,6 +80,7 @@ void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path&
}
}
constexpr const char* KEY_BASE_COLOR = "k_b";
constexpr const char* KEY_DIFFUSE_COLOR = "k_d";
constexpr const char* KEY_SPECULAR_COLOR = "k_s";
constexpr const char* KEY_AMBIENT_COLOR = "k_a";
@@ -270,15 +271,24 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
result = blendKey;
};
// Diffuse
addVectorParameter(KEY_DIFFUSE_COLOR, AI_MATKEY_COLOR_DIFFUSE);
std::string outputDiffuse = KEY_DIFFUSE_COLOR;
std::string outputBase = KEY_BASE_COLOR;
uint32 numDiffuseTextures = material->GetTextureCount(aiTextureType_DIFFUSE);
for (uint32 i = 0; i < numDiffuseTextures; ++i) {
addTextureParameter(KEY_DIFFUSE_TEXTURE, aiTextureType_DIFFUSE, i, outputDiffuse);
addTextureParameter(KEY_DIFFUSE_TEXTURE, aiTextureType_DIFFUSE, i, outputBase, {0, 1, 2, 3});
}
std::string outputDiffuse = KEY_DIFFUSE_COLOR;
expressions.add(new SwizzleExpression({0, 1, 2, -1}));
expressions.back()->key = outputDiffuse;
expressions.back()->inputs["target"].source = outputBase;
std::string outputAlpha = "alpha";
expressions.add(new SwizzleExpression({-1, -1, -1, 0}));
expressions.back()->key = outputDiffuse;
expressions.back()->inputs["target"].source = outputBase;
// Specular
addVectorParameter(KEY_SPECULAR_COLOR, AI_MATKEY_COLOR_SPECULAR);
std::string outputSpecular = KEY_SPECULAR_COLOR;
@@ -335,6 +345,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
MaterialNode brdf;
brdf.variables["baseColor"] = outputDiffuse;
brdf.variables["alpha"] = outputAlpha;
if (!outputNormal.empty()) {
expressions.add(new MulExpression());
expressions.back()->key = "NormalMul";
@@ -376,15 +387,8 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
}
break;
};
bool twoSided = true;
material->Get(AI_MATKEY_TWOSIDED, twoSided);
float opacity = 1.0f;
if (std::strcmp(material->GetName().C_Str(), "3td_Africa_Grass01") == 0)
{
opacity = 0.5f;
}
OMaterialAsset baseMat = new MaterialAsset(importPath, materialName);
baseMat->material = new Material(graphics, numTextures, numSamplers, numFloats, twoSided, opacity, materialName,
baseMat->material = new Material(graphics, numTextures, numSamplers, numFloats, 1, 1, materialName,
std::move(expressions), std::move(parameters), std::move(brdf));
baseMat->material->compile();
graphics->getShaderCompiler()->registerMaterial(baseMat->material);