Trying to add opacity
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@@ -602,7 +602,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.pStages = shaderStages.data(),
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.groupCount = static_cast<uint32>(shaderGroups.size()),
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.pGroups = shaderGroups.data(),
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.maxPipelineRayRecursionDepth = 1,
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.maxPipelineRayRecursionDepth = 12,
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.layout = createInfo.pipelineLayout.cast<PipelineLayout>()->getHandle(),
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};
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VkPipeline pipelineHandle;
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