Implementing ECS SystemBase and updating slang
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@@ -91,10 +91,10 @@ AssetRegistry::AssetRegistry()
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{
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}
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void AssetRegistry::init(const std::filesystem::path &rootFolder, Gfx::PGraphics graphics)
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void AssetRegistry::init(const std::filesystem::path &_rootFolder, Gfx::PGraphics graphics)
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{
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AssetRegistry ® = get();
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reg.rootFolder = rootFolder;
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reg.rootFolder = _rootFolder;
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reg.fontLoader = new FontLoader(graphics);
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reg.meshLoader = new MeshLoader(graphics);
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reg.textureLoader = new TextureLoader(graphics);
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