Implementing ECS SystemBase and updating slang
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@@ -18,9 +18,9 @@ public:
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~MeshLoader();
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void importAsset(const std::filesystem::path& filePath);
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private:
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void loadMaterials(const aiScene* scene, Array<PMaterialAsset>& globalMaterials, Gfx::PGraphics graphics);
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void loadMaterials(const aiScene* scene, Array<PMaterialAsset>& globalMaterials);
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void loadTextures(const aiScene* scene, const std::filesystem::path& meshPath);
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void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, const Array<PMaterialAsset>& materials, Gfx::PGraphics graphics);
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void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, const Array<PMaterialAsset>& materials);
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void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
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void import(std::filesystem::path path, PMeshAsset meshAsset);
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