Implementing ECS SystemBase and updating slang

This commit is contained in:
Dynamitos
2022-11-15 12:19:11 +01:00
parent 05bc31a2b4
commit f635ee2100
106 changed files with 1083 additions and 1675 deletions
+4 -4
View File
@@ -50,10 +50,10 @@ void TextureAsset::load()
createInfo.mipLevels = kTexture->numLevels;
createInfo.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
createInfo.resourceData.data = ktxTexture_GetData(ktxTexture(kTexture));
createInfo.resourceData.size = (uint32)ktxTexture_GetDataSize(ktxTexture(kTexture));
createInfo.resourceData.size = ktxTexture_GetDataSize(ktxTexture(kTexture));
createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
Gfx::PTexture2D texture = WindowManager::getGraphics()->createTexture2D(createInfo);
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
setTexture(texture);
Gfx::PTexture2D tex = WindowManager::getGraphics()->createTexture2D(createInfo);
tex->transferOwnership(Gfx::QueueType::GRAPHICS);
setTexture(tex);
setStatus(Asset::Status::Ready);
}