Implementing ECS SystemBase and updating slang
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@@ -12,10 +12,10 @@ public:
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virtual ~TextureAsset();
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virtual void save() override;
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virtual void load() override;
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void setTexture(Gfx::PTexture texture)
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void setTexture(Gfx::PTexture _texture)
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{
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std::scoped_lock lck(lock);
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this->texture = texture;
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texture = _texture;
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}
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Gfx::PTexture getTexture()
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{
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