Implementing ECS SystemBase and updating slang
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@@ -6,7 +6,6 @@
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namespace Seele
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{
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DECLARE_REF(CameraActor)
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DECLARE_REF(CameraComponent)
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DECLARE_REF(Scene)
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DECLARE_REF(Viewport)
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struct LightCullingPassData
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@@ -37,7 +36,7 @@ private:
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} dispatchParams;
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struct Plane
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{
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Vector n;
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Math::Vector n;
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float d;
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};
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struct Frustum
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@@ -72,7 +71,7 @@ private:
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Gfx::PComputeShader cullingShader;
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Gfx::PPipelineLayout cullingLayout;
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Gfx::PComputePipeline cullingPipeline;
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PCameraComponent source;
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PCameraActor source;
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};
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DEFINE_REF(LightCullingPass)
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} // namespace Seele
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