Implementing ECS SystemBase and updating slang
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@@ -302,7 +302,7 @@ void RenderCommand::pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStag
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void RenderCommand::draw(const MeshBatchElement& data)
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{
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assert(threadId == std::this_thread::get_id());
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vkCmdDrawIndexed(handle, data.indexBuffer->getNumIndices(), data.numInstances, data.minVertexIndex, data.baseVertexIndex, 0);
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vkCmdDrawIndexed(handle, static_cast<uint32>(data.indexBuffer->getNumIndices()), data.numInstances, data.minVertexIndex, data.baseVertexIndex, 0);
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}
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void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance)
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