Implementing ECS SystemBase and updating slang
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@@ -2,9 +2,9 @@
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#include "VulkanGraphics.h"
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#include "VulkanDescriptorSets.h"
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#include "slang.h"
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#include "slang-com-ptr.h"
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#include "stdlib.h"
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using namespace slang;
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using namespace Seele;
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using namespace Seele::Vulkan;
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@@ -33,85 +33,130 @@ uint32 Seele::Vulkan::Shader::getShaderHash() const
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return hash;
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}
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static SlangStage getStageFromShaderType(ShaderType type)
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{
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switch (type)
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{
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case ShaderType::VERTEX:
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return SLANG_STAGE_VERTEX;
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case ShaderType::CONTROL:
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return SLANG_STAGE_HULL;
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case ShaderType::EVALUATION:
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return SLANG_STAGE_DOMAIN;
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case ShaderType::GEOMETRY:
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return SLANG_STAGE_GEOMETRY;
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case ShaderType::FRAGMENT:
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return SLANG_STAGE_PIXEL;
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default:
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return SLANG_STAGE_NONE;
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}
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}
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void Shader::create(const ShaderCreateInfo& createInfo)
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{
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entryPointName = createInfo.entryPoint;
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static SlangSession* session = spCreateSession(nullptr);
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SlangCompileRequest* request = spCreateCompileRequest(session);
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int targetIndex = spAddCodeGenTarget(request, SLANG_SPIRV);
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spSetTargetProfile(request, targetIndex, spFindProfile(session, "glsl_vk"));
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spSetDumpIntermediates(request, true);
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int translationUnitIndex = spAddTranslationUnit(request, SLANG_SOURCE_LANGUAGE_SLANG, "");
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for(auto code : createInfo.shaderCode)
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thread_local Slang::ComPtr<slang::IGlobalSession> globalSession;
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if(!globalSession)
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{
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spAddTranslationUnitSourceString(
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request,
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translationUnitIndex,
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entryPointName.c_str(),
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code.data()
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);
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slang::createGlobalSession(globalSession.writeRef());
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}
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slang::SessionDesc sessionDesc;
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sessionDesc.flags = 0;
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sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
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Array<slang::PreprocessorMacroDesc> macros;
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for(auto define : createInfo.defines)
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{
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spAddPreprocessorDefine(request, define.key, define.value);
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macros.add(slang::PreprocessorMacroDesc{
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.name = define.key,
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.value = define.value
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});
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}
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spAddSearchPath(request, "shaders/lib/");
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spAddSearchPath(request, "shaders/generated/");
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sessionDesc.preprocessorMacroCount = macros.size();
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sessionDesc.preprocessorMacros = macros.data();
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slang::TargetDesc vulkan;
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vulkan.profile = globalSession->findProfile("glsl_vk");
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vulkan.format = SLANG_SPIRV;
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sessionDesc.targetCount = 1;
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sessionDesc.targets = &vulkan;
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StaticArray<const char*, 3> searchPaths = {"shaders/", "shaders/lib/", "shaders/generated/"};
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sessionDesc.searchPaths = searchPaths.data();
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sessionDesc.searchPathCount = searchPaths.size();
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spSetGlobalGenericArgs(request, (int)createInfo.typeParameter.size(), createInfo.typeParameter.data());
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Slang::ComPtr<slang::ISession> session;
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globalSession->createSession(sessionDesc, session.writeRef());
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Slang::ComPtr<slang::IBlob> diagnostics;
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Array<slang::IComponentType*> modules;
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Slang::ComPtr<slang::IEntryPoint> entrypoint;
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int entryPointIndex = spAddEntryPoint(request, translationUnitIndex, entryPointName.c_str(), getStageFromShaderType(type));
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if(spCompile(request))
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for (auto moduleName : createInfo.additionalModules)
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{
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char const* diagnostics = spGetDiagnosticOutput(request);
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std::cout << "Compile error for shader " << createInfo.name << std::endl;
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std::cout << diagnostics << std::endl;
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std::cout << "Defines: " << std::endl;
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for(auto define : createInfo.defines)
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modules.add(session->loadModule(moduleName.c_str(), diagnostics.writeRef()));
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if(diagnostics)
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{
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std::cout << define.key << ": " << define.value << std::endl;
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std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
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}
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std::cout << "For shader code: " << std::endl;
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for(auto code : createInfo.shaderCode)
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{
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std::cout << code << std::endl;
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}
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return;
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}
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size_t dataSize = 0;
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const uint32* data = reinterpret_cast<const uint32*>(spGetEntryPointCode(request, entryPointIndex, &dataSize));
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slang::IModule* mainModule = session->loadModule(createInfo.mainModule.c_str(), diagnostics.writeRef());
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modules.add(mainModule);
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if(diagnostics)
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{
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std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
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}
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mainModule->findEntryPointByName(createInfo.entryPoint.c_str(), entrypoint.writeRef());
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modules.add(entrypoint);
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slang::IComponentType* moduleComposition;
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session->createCompositeComponentType(modules.data(), modules.size(), &moduleComposition, diagnostics.writeRef());
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if(diagnostics)
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{
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std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
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}
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/*for(auto typeParam : createInfo.typeParameter)
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{
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Slang::ComPtr<slang::ITypeConformance> typeConformance;
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session->createTypeConformanceComponentType(moduleComposition->getLayout()->findTypeByName(typeParam), moduleComposition->getLayout()->findTypeByName("IMaterial"), typeConformance.writeRef(), -1, diagnostics.writeRef());
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modules.add(typeConformance);
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if(diagnostics)
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{
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std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
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}
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}
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Slang::ComPtr<slang::IComponentType> conformingModule;
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session->createCompositeComponentType(modules.data(), modules.size(), conformingModule.writeRef(), diagnostics.writeRef());
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*/
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Slang::ComPtr<slang::IComponentType> linkedProgram;
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moduleComposition->link(linkedProgram.writeRef(), diagnostics.writeRef());
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if(diagnostics)
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{
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std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
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}
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slang::ProgramLayout* reflection = linkedProgram->getLayout(0, diagnostics.writeRef());
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if(diagnostics)
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{
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std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
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}
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Array<slang::SpecializationArg> specialization;
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for(auto typeArg : createInfo.typeParameter)
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{
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specialization.add(slang::SpecializationArg::fromType(reflection->findTypeByName(typeArg)));
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}
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Slang::ComPtr<slang::IComponentType> specializedComponent;
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linkedProgram->specialize(specialization.data(), specialization.size(), specializedComponent.writeRef(), diagnostics.writeRef());
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if(diagnostics)
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{
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std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
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}
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Slang::ComPtr<slang::IBlob> kernelBlob;
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specializedComponent->getEntryPointCode(
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0,
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0,
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kernelBlob.writeRef(),
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diagnostics.writeRef()
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);
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if(diagnostics)
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{
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std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
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}
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VkShaderModuleCreateInfo moduleInfo;
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moduleInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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moduleInfo.pNext = nullptr;
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moduleInfo.flags = 0;
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moduleInfo.codeSize = dataSize;
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moduleInfo.pCode = data;
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moduleInfo.codeSize = kernelBlob->getBufferSize();
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moduleInfo.pCode = (uint32_t*)kernelBlob->getBufferPointer();
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VK_CHECK(vkCreateShaderModule(graphics->getDevice(), &moduleInfo, nullptr, &module));
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boost::crc_32_type result;
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result.process_bytes(entryPointName.data(), entryPointName.size());
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result.process_bytes(data, dataSize);
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result.process_bytes(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize());
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hash = result.checksum();
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}
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