Implementing ECS SystemBase and updating slang
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@@ -36,7 +36,7 @@ struct FloatParameter : public ShaderParameter
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DEFINE_REF(FloatParameter)
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struct VectorParameter : public ShaderParameter
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{
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Vector data;
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Math::Vector data;
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VectorParameter(std::string name, uint32 byteOffset, uint32 binding);
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virtual ~VectorParameter();
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virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
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