Adding bindless material descriptors

This commit is contained in:
Dynamitos
2024-06-18 19:19:05 +02:00
parent cff14981ff
commit f6ebbc2067
23 changed files with 387 additions and 274 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
{
LightingParameter lightingParams = params.getLightingParameter();
MaterialParameter materialParams = params.getMaterialParameter();
let brdf = pMaterial.prepare(materialParams);
let brdf = Material.prepare(materialParams);
uint2 tileIndex = uint2(floor(params.position_CS.xy / BLOCK_SIZE));
uint startOffset = pLightCullingData.lightGrid[tileIndex].x;
uint lightCount = pLightCullingData.lightGrid[tileIndex].y;