Adding bindless material descriptors
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@@ -194,6 +194,12 @@ DECLARE_REF(TaskShader)
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DECLARE_REF(MeshShader)
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DECLARE_REF(FragmentShader)
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DECLARE_REF(ComputeShader)
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DECLARE_REF(RayGenShader)
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DECLARE_REF(ClosestHitShader)
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DECLARE_REF(AnyHitShader)
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DECLARE_REF(IntersectionShader)
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DECLARE_REF(MissShader)
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DECLARE_REF(CallableShader)
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DECLARE_REF(RenderPass)
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DECLARE_REF(PipelineLayout)
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struct LegacyPipelineCreateInfo {
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