Adding bindless material descriptors
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@@ -21,6 +21,7 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics,
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basePassLayout->addDescriptorLayout(viewParamsLayout);
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basePassLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
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basePassLayout->addDescriptorLayout(Material::getDescriptorLayout());
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lightCullingLayout = graphics->createDescriptorLayout("pLightCullingData");
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// oLightIndexList
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@@ -37,7 +38,7 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics,
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basePassLayout->addDescriptorLayout(lightCullingLayout);
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basePassLayout->addPushConstants(Gfx::SePushConstantRange{
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.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT,
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.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
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.offset = 0,
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.size = sizeof(VertexData::DrawCallOffsets),
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});
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@@ -162,12 +163,12 @@ void BasePass::render() {
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Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
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command->bindPipeline(pipeline);
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}
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command->bindDescriptor({viewParamsSet, vertexData->getVertexDataSet(), vertexData->getInstanceDataSet(),
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scene->getLightEnvironment()->getDescriptorSet(), Material::getDescriptorSet(), opaqueCulling});
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for (const auto& drawCall : materialData.instances) {
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command->bindDescriptor({viewParamsSet, vertexData->getVertexDataSet(), vertexData->getInstanceDataSet(),
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scene->getLightEnvironment()->getDescriptorSet(), drawCall.materialInstance->getDescriptorSet(),
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opaqueCulling});
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command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT, 0,
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sizeof(VertexData::DrawCallOffsets), &drawCall.offsets);
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command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT |
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Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
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0, sizeof(VertexData::DrawCallOffsets), &drawCall.offsets);
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if (graphics->supportMeshShading()) {
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command->drawMesh(drawCall.instanceMeshData.size(), 1, 1);
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} else {
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