Adding bindless material descriptors
This commit is contained in:
@@ -107,6 +107,10 @@ void VertexData::createDescriptors() {
|
||||
for (auto& mat : materialData) {
|
||||
for (auto& instance : mat.instances) {
|
||||
instance.offsets.instanceOffset = instanceData.size();
|
||||
MaterialOffsets offsets = instance.materialInstance->getMaterialOffsets();
|
||||
instance.offsets.textureOffset = offsets.textureOffset;
|
||||
instance.offsets.samplerOffset = offsets.samplerOffset;
|
||||
instance.offsets.floatOffset = offsets.floatOffset;
|
||||
// instance.offsets.cullingCounterOffset = cullingOffsets.size();
|
||||
// instance.numMeshlets = 0;
|
||||
for (size_t i = 0; i < instance.instanceData.size(); ++i) {
|
||||
@@ -161,6 +165,7 @@ void VertexData::createDescriptors() {
|
||||
descriptorSet->updateBuffer(3, primitiveIndicesBuffer);
|
||||
descriptorSet->updateBuffer(4, vertexIndicesBuffer);
|
||||
descriptorSet->updateBuffer(5, cullingOffsetBuffer);
|
||||
Material::updateDescriptor();
|
||||
}
|
||||
|
||||
void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet> loadedMeshlets) {
|
||||
|
||||
Reference in New Issue
Block a user