Adding bindless material descriptors

This commit is contained in:
Dynamitos
2024-06-18 19:19:05 +02:00
parent cff14981ff
commit f6ebbc2067
23 changed files with 387 additions and 274 deletions
+1 -1
View File
@@ -316,7 +316,7 @@ void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, u
vkCmdDrawMeshTasksIndirectEXT(handle, buffer.cast<ShaderBuffer>()->getHandle(), offset, drawCount, stride);
}
void RenderCommand::traceRays() { vkCmdTraceRaysKHR(handle, ); }
void RenderCommand::traceRays() { }
ComputeCommand::ComputeCommand(PGraphics graphics, VkCommandPool cmdPool) : graphics(graphics), owner(cmdPool) {
VkCommandBufferAllocateInfo allocInfo = {