Adding bindless material descriptors
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@@ -316,7 +316,7 @@ void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, u
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vkCmdDrawMeshTasksIndirectEXT(handle, buffer.cast<ShaderBuffer>()->getHandle(), offset, drawCount, stride);
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}
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void RenderCommand::traceRays() { vkCmdTraceRaysKHR(handle, ); }
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void RenderCommand::traceRays() { }
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ComputeCommand::ComputeCommand(PGraphics graphics, VkCommandPool cmdPool) : graphics(graphics), owner(cmdPool) {
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VkCommandBufferAllocateInfo allocInfo = {
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