Adding bindless material descriptors
This commit is contained in:
@@ -528,6 +528,14 @@ void Graphics::pickPhysicalDevice() {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
|
||||
.pNext = &meshShaderFeatures,
|
||||
.storageBuffer8BitAccess = true,
|
||||
.shaderUniformBufferArrayNonUniformIndexing = true,
|
||||
.shaderSampledImageArrayNonUniformIndexing = true,
|
||||
.shaderStorageBufferArrayNonUniformIndexing = true,
|
||||
.descriptorBindingUniformBufferUpdateAfterBind = true,
|
||||
.descriptorBindingSampledImageUpdateAfterBind = true,
|
||||
.descriptorBindingStorageBufferUpdateAfterBind = true,
|
||||
.descriptorBindingPartiallyBound = true,
|
||||
.runtimeDescriptorArray = true,
|
||||
.bufferDeviceAddress = true,
|
||||
};
|
||||
features = {
|
||||
|
||||
Reference in New Issue
Block a user