Rasterize works again
This commit is contained in:
@@ -18,8 +18,8 @@ void meshMain(
|
||||
out vertices FragmentParameter vertices[MAX_VERTICES],
|
||||
out indices uint3 indices[MAX_PRIMITIVES]
|
||||
){
|
||||
InstanceData inst = meshPayload.instanceData;
|
||||
MeshData data = meshPayload.meshData;
|
||||
InstanceData inst = pScene.instanceData[meshPayload.instanceId];
|
||||
MeshData data = pScene.meshData[meshPayload.instanceId];
|
||||
MeshletDescription m = pScene.meshletInfos[data.meshletOffset + groupID];
|
||||
SetMeshOutputCounts(m.vertexCount, m.primitiveCount);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user