Rasterize works again

This commit is contained in:
Dynamitos
2024-05-22 19:20:30 +02:00
parent 520d327c1a
commit f6f45cbd6e
10 changed files with 64 additions and 38 deletions
+2 -2
View File
@@ -18,8 +18,8 @@ void meshMain(
out vertices FragmentParameter vertices[MAX_VERTICES],
out indices uint3 indices[MAX_PRIMITIVES]
){
InstanceData inst = meshPayload.instanceData;
MeshData data = meshPayload.meshData;
InstanceData inst = pScene.instanceData[meshPayload.instanceId];
MeshData data = pScene.meshData[meshPayload.instanceId];
MeshletDescription m = pScene.meshletInfos[data.meshletOffset + groupID];
SetMeshOutputCounts(m.vertexCount, m.primitiveCount);