Rasterize works again

This commit is contained in:
Dynamitos
2024-05-22 19:20:30 +02:00
parent 520d327c1a
commit f6f45cbd6e
10 changed files with 64 additions and 38 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ groupshared Frustum viewFrustum;
[shader("amplification")]
void taskMain(
uint threadID: SV_GroupIndex,
uint groupID: SV_GroupThreadID
uint groupID: SV_GroupID
){
InstanceData instance = pScene.instances[pOffsets.instanceOffset + groupID];
MeshData mesh = pScene.meshData[pOffsets.instanceOffset + groupID];