Rasterize works again
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@@ -9,7 +9,7 @@ groupshared Frustum viewFrustum;
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[shader("amplification")]
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void taskMain(
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uint threadID: SV_GroupIndex,
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uint groupID: SV_GroupThreadID
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uint groupID: SV_GroupID
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){
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InstanceData instance = pScene.instances[pOffsets.instanceOffset + groupID];
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MeshData mesh = pScene.meshData[pOffsets.instanceOffset + groupID];
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