Rasterize works again
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@@ -60,6 +60,7 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
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});
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const auto& data = meshData[mesh->id];
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matInstanceData.instanceMeshData.add(data);
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referencedInstance->updateDescriptor();
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for (size_t i = 0; i < 0; ++i)
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{
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auto bounding = meshlets[data.meshletOffset + i].bounding;
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@@ -100,7 +101,6 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
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addDebugVertex(DebugVertex{ .position = corners[7], .color = meshlets[data.meshletOffset + i].color });
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}
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referencedInstance->updateDescriptor();
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}
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void VertexData::createDescriptors()
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