Rasterize works again

This commit is contained in:
Dynamitos
2024-05-22 19:20:30 +02:00
parent 520d327c1a
commit f6f45cbd6e
10 changed files with 64 additions and 38 deletions
+1 -1
View File
@@ -60,6 +60,7 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
});
const auto& data = meshData[mesh->id];
matInstanceData.instanceMeshData.add(data);
referencedInstance->updateDescriptor();
for (size_t i = 0; i < 0; ++i)
{
auto bounding = meshlets[data.meshletOffset + i].bounding;
@@ -100,7 +101,6 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
addDebugVertex(DebugVertex{ .position = corners[7], .color = meshlets[data.meshletOffset + i].color });
}
referencedInstance->updateDescriptor();
}
void VertexData::createDescriptors()