Have to refactor basically the entire uniform buffer API
This commit is contained in:
@@ -130,7 +130,6 @@ void DescriptorSet::updateSampler(uint32 binding, uint32 index, Gfx::PSampler sa
|
||||
.index = flattenedIndex,
|
||||
.sampler = sampler->getHandle(),
|
||||
});
|
||||
boundResources[flattenedIndex] = nullptr; // Samplers are not resources??????
|
||||
}
|
||||
|
||||
void DescriptorSet::updateTexture(uint32 binding, uint32 index, Gfx::PTexture2D texture) {
|
||||
|
||||
Reference in New Issue
Block a user