Starting to integrate mesh optimizer
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@@ -59,6 +59,8 @@ ConstantBuffer<DrawCallOffsets> pOffsets;
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struct Scene
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{
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StructuredBuffer<float> positions;
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StructuredBuffer<uint> indexBuffer;
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StructuredBuffer<InstanceData> instances;
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StructuredBuffer<MeshData> meshData;
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StructuredBuffer<MeshletDescription> meshletInfos;
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