Starting to integrate mesh optimizer
This commit is contained in:
@@ -161,6 +161,7 @@ static constexpr uint32 numFramesBuffered = 3;
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static constexpr uint32 numVerticesPerMeshlet = 256;
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static constexpr uint32 numPrimitivesPerMeshlet = 256;
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static constexpr uint32 numMeshletsPerTask = 256;
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double getCurrentFrameDelta();
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double getCurrentFrameTime();
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uint32 getCurrentFrameIndex();
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@@ -2,8 +2,11 @@
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#include "Containers/List.h"
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#include "Containers/Map.h"
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#include "Containers/Set.h"
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#include <CRC.h>
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#include <iostream>
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#include <meshoptimizer.h>
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#include <metis.h>
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#include <unordered_map>
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using namespace Seele;
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@@ -185,32 +188,5 @@ bool addTriangle(const Array<Vector>& positions, Meshlet& current, Triangle& tri
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}
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void Meshlet::build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets) {
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Meshlet current = {
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.numVertices = 0,
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.numPrimitives = 0,
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};
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// TODO:
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// Array<uint32> optimizedIndices = indices;
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// tipsifyIndexBuffer(indices, positions.size(), 25, optimizedIndices);
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Array<Triangle> triangles(indices.size() / 3);
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for (size_t i = 0; i < triangles.size(); ++i) {
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triangles[i] = Triangle{
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.indices =
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{
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indices[i * 3 + 0],
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indices[i * 3 + 1],
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indices[i * 3 + 2],
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},
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};
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}
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while (!triangles.empty()) {
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if (!addTriangle(positions, current, triangles.back())) {
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completeMeshlet(meshlets, current);
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addTriangle(positions, current, triangles.back());
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}
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triangles.pop();
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}
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if (current.numVertices > 0) {
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completeMeshlet(meshlets, current);
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}
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}
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@@ -9,6 +9,7 @@ struct Meshlet {
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uint8 primitiveLayout[Gfx::numPrimitivesPerMeshlet * 3]; // indices into the uniqueVertices array, only uint8 needed
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uint32 numVertices;
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uint32 numPrimitives;
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uint32 lod = 0;
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static void build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
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};
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} // namespace Seele
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@@ -81,7 +81,7 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics)
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skybox = Seele::Component::Skybox{
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.day = scene->getLightEnvironment()->getEnvironmentMap()->getSkybox(),
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.night = scene->getLightEnvironment()->getEnvironmentMap()->getSkybox(),
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.fogColor = Vector(0.1, 0.1, 0.8),
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.fogColor = Vector(0, 0, 0),
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.blendFactor = 0,
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};
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}
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@@ -16,12 +16,6 @@ StaticMeshVertexData* StaticMeshVertexData::getInstance() {
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return &instance;
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}
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void StaticMeshVertexData::loadPositions(uint64 offset, const Array<PositionType>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(posData.data() + offset, data.data(), data.size() * sizeof(PositionType));
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dirty = true;
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}
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void StaticMeshVertexData::loadTexCoords(uint64 offset, uint64 index, const Array<TexCoordType>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(texData[index].data() + offset, data.data(), data.size() * sizeof(TexCoordType));
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@@ -67,17 +61,14 @@ void StaticMeshVertexData::serializeMesh(MeshId id, ArchiveBuffer& buffer) {
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std::memcpy(tex[i].data(), texData[i].data() + offset, numVertices * sizeof(TexCoordType));
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Serialization::save(buffer, tex[i]);
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}
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Array<PositionType> pos(numVertices);
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Array<NormalType> nor(numVertices);
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Array<TangentType> tan(numVertices);
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Array<BiTangentType> bit(numVertices);
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Array<ColorType> col(numVertices);
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std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(PositionType));
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std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(NormalType));
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std::memcpy(tan.data(), tanData.data() + offset, numVertices * sizeof(TangentType));
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std::memcpy(bit.data(), bitData.data() + offset, numVertices * sizeof(BiTangentType));
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std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(ColorType));
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Serialization::save(buffer, pos);
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Serialization::save(buffer, nor);
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Serialization::save(buffer, tan);
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Serialization::save(buffer, bit);
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@@ -97,22 +88,18 @@ uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
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loadTexCoords(offset, i, tex[i]);
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result += tex[i].size() * sizeof(TexCoordType);
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}
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Array<PositionType> pos;
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Array<NormalType> nor;
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Array<TangentType> tan;
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Array<BiTangentType> bit;
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Array<ColorType> col;
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Serialization::load(buffer, pos);
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Serialization::load(buffer, nor);
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Serialization::load(buffer, tan);
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Serialization::load(buffer, bit);
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Serialization::load(buffer, col);
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loadPositions(offset, pos);
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loadNormals(offset, nor);
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loadTangents(offset, tan);
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loadBitangents(offset, bit);
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loadColors(offset, col);
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result += pos.size() * sizeof(PositionType);
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result += nor.size() * sizeof(NormalType);
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result += tan.size() * sizeof(TangentType);
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result += bit.size() * sizeof(BiTangentType);
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@@ -123,10 +110,6 @@ uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
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void StaticMeshVertexData::init(Gfx::PGraphics _graphics) {
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VertexData::init(_graphics);
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descriptorLayout = _graphics->createDescriptorLayout("pVertexData");
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.name = POSITIONS_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.name = NORMALS_NAME,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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@@ -157,7 +140,6 @@ void StaticMeshVertexData::destroy() {
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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texCoords[i] = nullptr;
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}
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positions = nullptr;
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normals = nullptr;
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tangents = nullptr;
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biTangents = nullptr;
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@@ -167,7 +149,7 @@ void StaticMeshVertexData::destroy() {
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}
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void StaticMeshVertexData::resizeBuffers() {
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posData.resize(verticesAllocated);
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VertexData::resizeBuffers();
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norData.resize(verticesAllocated);
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tanData.resize(verticesAllocated);
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bitData.resize(verticesAllocated);
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@@ -178,15 +160,7 @@ void StaticMeshVertexData::resizeBuffers() {
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}
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void StaticMeshVertexData::updateBuffers() {
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positions = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = verticesAllocated * sizeof(PositionType),
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.data = (uint8*)posData.data(),
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},
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.usage = Gfx::SE_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
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.name = "Positions",
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});
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VertexData::updateBuffers();
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normals = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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@@ -231,7 +205,6 @@ void StaticMeshVertexData::updateBuffers() {
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}
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descriptorLayout->reset();
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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descriptorSet->updateBuffer(POSITIONS_NAME, 0, positions);
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descriptorSet->updateBuffer(NORMALS_NAME, 0, normals);
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descriptorSet->updateBuffer(TANGENTS_NAME, 0, tangents);
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descriptorSet->updateBuffer(BITANGENTS_NAME, 0, biTangents);
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@@ -8,7 +8,6 @@
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namespace Seele {
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class StaticMeshVertexData : public VertexData {
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public:
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using PositionType = Vector;
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using NormalType = Vector;
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using TangentType = Vector;
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using BiTangentType = Vector;
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@@ -18,7 +17,6 @@ class StaticMeshVertexData : public VertexData {
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StaticMeshVertexData();
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virtual ~StaticMeshVertexData();
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static StaticMeshVertexData* getInstance();
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void loadPositions(uint64 offset, const Array<PositionType>& data);
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void loadTexCoords(uint64 offset, uint64 index, const Array<TexCoordType>& data);
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void loadNormals(uint64 offset, const Array<NormalType>& data);
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void loadTangents(uint64 offset, const Array<TangentType>& data);
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@@ -31,14 +29,11 @@ class StaticMeshVertexData : public VertexData {
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virtual Gfx::PDescriptorLayout getVertexDataLayout() override { return descriptorLayout; }
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virtual Gfx::PDescriptorSet getVertexDataSet() override { return descriptorSet; }
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virtual std::string getTypeName() const override { return "StaticMeshVertexData"; }
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virtual Gfx::PShaderBuffer getPositionBuffer() const override { return positions; }
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private:
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virtual void resizeBuffers() override;
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virtual void updateBuffers() override;
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Gfx::OShaderBuffer positions;
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constexpr static const char* POSITIONS_NAME = "positions";
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Gfx::OShaderBuffer texCoords[MAX_TEXCOORDS];
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constexpr static const char* TEXCOORDS_NAME = "texCoords";
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Gfx::OShaderBuffer normals;
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@@ -49,7 +44,6 @@ class StaticMeshVertexData : public VertexData {
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constexpr static const char* BITANGENTS_NAME = "biTangents";
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Gfx::OShaderBuffer colors;
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constexpr static const char* COLORS_NAME = "colors";
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Array<PositionType> posData;
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Array<TexCoordType> texData[MAX_TEXCOORDS];
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Array<NormalType> norData;
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Array<TangentType> tanData;
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+298
-103
@@ -8,6 +8,9 @@
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#include "Material/Material.h"
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#include "Material/MaterialInstance.h"
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#include <iostream>
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#include <meshoptimizer.h>
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#include <metis.h>
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#include <unordered_map>
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using namespace Seele;
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@@ -58,7 +61,14 @@ void VertexData::updateMesh(uint32 meshletOffset, PMesh mesh, Component::Transfo
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}
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BatchedDrawCall& matInstanceData = matData.instances[referencedInstance->getId()];
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matInstanceData.materialInstance = referencedInstance;
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for (const auto& data : registeredMeshes[mesh->id].meshData) {
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const auto& data = registeredMeshes[mesh->id].meshData;
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uint32 numMeshlets = data.meshletRange.size;
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for (uint32 i = 0; i < (numMeshlets + Gfx::numMeshletsPerTask - 1) / Gfx::numMeshletsPerTask; ++i) {
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MeshData chunkMeshData = data;
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chunkMeshData.meshletRange = {
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.offset = data.meshletRange.offset + i * Gfx::numMeshletsPerTask,
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.size = std::min(numMeshlets - i * Gfx::numMeshletsPerTask, Gfx::numMeshletsPerTask),
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};
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if (mat->hasTransparency()) {
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auto params = referencedInstance->getMaterialOffsets();
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transparentData.add(TransparentDraw{
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@@ -73,14 +83,14 @@ void VertexData::updateMesh(uint32 meshletOffset, PMesh mesh, Component::Transfo
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},
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.worldPosition = Vector(inst.transformMatrix[3]),
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.instanceData = inst,
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.meshData = data,
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.meshData = chunkMeshData,
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.cullingOffset = meshletOffset,
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.rayTracingScene = mesh->blas,
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});
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} else { // opaque
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matInstanceData.rayTracingData.add(mesh->blas);
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matInstanceData.instanceData.add(inst);
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matInstanceData.instanceMeshData.add(data);
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matInstanceData.instanceMeshData.add(chunkMeshData);
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matInstanceData.cullingOffsets.add(meshletOffset);
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}
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}
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@@ -129,6 +139,8 @@ void VertexData::createDescriptors() {
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instanceDataLayout->reset();
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descriptorSet = instanceDataLayout->allocateDescriptorSet();
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descriptorSet->updateBuffer(POSITIONS_NAME, 0, positionBuffer);
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descriptorSet->updateBuffer(INDEXBUFFER_NAME, 0, indexBuffer);
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descriptorSet->updateBuffer(INSTANCES_NAME, 0, instanceBuffer);
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descriptorSet->updateBuffer(MESHDATA_NAME, 0, instanceMeshDataBuffer);
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descriptorSet->updateBuffer(MESHLET_NAME, 0, meshletBuffer);
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@@ -138,63 +150,167 @@ void VertexData::createDescriptors() {
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Material::updateDescriptor();
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}
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void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet> loadedMeshlets) {
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Array<VertexData::MeshletGroup> VertexData::groupMeshlets(std::span<MeshletDescription> meshlets) {
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auto groupWithAllMeshets = [&]() {
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MeshletGroup group;
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for (uint32 i = 0; i < meshlets.size(); i++) {
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group.meshlets.add(i);
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}
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return Array{group};
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};
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if (meshlets.size() < 8) {
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return groupWithAllMeshets();
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}
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struct MeshletEdge {
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explicit MeshletEdge(size_t a, size_t b) : first(std::min(a, b)), second(std::max(a, b)) {}
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bool operator==(const MeshletEdge& other) const = default;
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const size_t first;
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const size_t second;
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};
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struct MeshletEdgeHasher {
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size_t operator()(const MeshletEdge& edge) const { return CRC::Calculate(&edge, sizeof(MeshletEdge), CRC::CRC_32()); }
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};
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std::unordered_map<MeshletEdge, Array<size_t>, MeshletEdgeHasher> edges2Meshlets;
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std::unordered_map<size_t, Array<MeshletEdge>> meshlets2Edges;
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for (size_t meshletIndex = 0; meshletIndex < meshlets.size(); ++meshletIndex) {
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const auto& meshlet = meshlets[meshletIndex];
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auto getVertexIndex = [&](size_t index) {
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return vertexIndices[meshlet.vertexIndices.offset + primitiveIndices[meshlet.primitiveIndices.offset + index]];
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};
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const size_t triangleCount = meshlet.primitiveIndices.size;
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for (size_t triangleIndex = 0; triangleIndex < triangleCount; ++triangleIndex) {
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for (size_t i = 0; i < 3; ++i) {
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MeshletEdge edge{getVertexIndex(i + triangleIndex * 3), getVertexIndex(((i + 1) % 3) + triangleIndex * 3)};
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edges2Meshlets[edge].add(meshletIndex);
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meshlets2Edges[meshletIndex].emplace(edge);
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}
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}
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}
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std::erase_if(edges2Meshlets, [&](const auto& pair) { return pair.second.size() <= 1; });
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if (edges2Meshlets.empty()) {
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return groupWithAllMeshets();
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}
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idx_t vertexCount = meshlets.size();
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idx_t ncon = 1;
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idx_t nparts = meshlets.size() / 4;
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assert(nparts > 1);
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idx_t options[METIS_NOPTIONS];
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METIS_SetDefaultOptions(options);
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options[METIS_OPTION_OBJTYPE] = METIS_OBJTYPE_CUT;
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options[METIS_OPTION_CCORDER] = 1;
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Array<idx_t> partition;
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partition.resize(vertexCount);
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Array<idx_t> xadjacency;
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xadjacency.reserve(vertexCount + 1);
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Array<idx_t> edgeAdjacency;
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Array<idx_t> edgeWeights;
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for (size_t meshletIndex = 0; meshletIndex < meshlets.size(); ++meshletIndex) {
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size_t startIndexInEdgeAdjacency = edgeAdjacency.size();
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for (const auto& edge : meshlets2Edges[meshletIndex]) {
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auto connectionsIter = edges2Meshlets.find(edge);
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if (connectionsIter == edges2Meshlets.end()) {
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continue;
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}
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const auto& connections = connectionsIter->second;
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for (const auto& connectedMeshlet : connections) {
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if (connectedMeshlet != meshletIndex) {
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auto existingEdgeIter =
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std::find(edgeAdjacency.begin() + startIndexInEdgeAdjacency, edgeAdjacency.end(), connectedMeshlet);
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if (existingEdgeIter == edgeAdjacency.end()) {
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edgeAdjacency.emplace(connectedMeshlet);
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edgeWeights.emplace(1);
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} else {
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ptrdiff_t d = std::distance(edgeAdjacency.begin(), existingEdgeIter);
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assert(d >= 0);
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assert(d < edgeWeights.size());
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edgeWeights[d]++;
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}
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}
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}
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}
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xadjacency.add(startIndexInEdgeAdjacency);
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}
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xadjacency.add(edgeAdjacency.size());
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assert(xadjacency.size() == meshlets.size() + 1);
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assert(edgeAdjacency.size() == edgeWeights.size());
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idx_t edgeCut;
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int result = METIS_PartGraphKway(&vertexCount, &ncon, xadjacency.data(), edgeAdjacency.data(), nullptr, nullptr, edgeWeights.data(),
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&nparts, nullptr, nullptr, options, &edgeCut, partition.data());
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assert(result == METIS_OK);
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Array<MeshletGroup> groups;
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groups.resize(nparts);
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for (size_t i = 0; i < meshlets.size(); ++i) {
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idx_t partitionNumber = partition[i];
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groups[partitionNumber].meshlets.add(i);
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}
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return groups;
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}
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void VertexData::loadMesh(MeshId id, Array<Vector> loadedPositions, Array<uint32> loadedIndices) {
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std::unique_lock l(vertexDataLock);
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RegisteredMesh& mesh = registeredMeshes[id];
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assert(mesh.meshData.empty()); // TODO: update if not empty
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uint32 numChunks = (loadedMeshlets.size() + 2047) / 2048;
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for (uint32 chunkIdx = 0; chunkIdx < numChunks; ++chunkIdx) {
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uint32 chunkOffset = chunkIdx * 2048;
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uint32 numRemaining = loadedMeshlets.size() - chunkOffset;
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MeshData& data = mesh.meshData;
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AABB meshAABB;
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uint32 meshletOffset = meshlets.size();
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for (uint32 chunk = 0; chunk < std::min(numRemaining, 2048u); chunk++) {
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Meshlet& m = loadedMeshlets[chunkOffset + chunk];
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//...
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meshAABB = meshAABB.combine(m.boundingBox);
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// generate an LOD hierarchy for the given source mesh
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// load LOD 0
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loadMeshlets(id, loadedPositions, loadedIndices);
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size_t previousMeshletsStart = data.meshletRange.offset; // todo:
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uint32 vertexOffset = (uint32)vertexIndices.size();
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vertexIndices.resize(vertexOffset + m.numVertices);
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std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, m.numVertices * sizeof(uint32));
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/* const int maxLod = 25;
|
||||
for (int lod = 0; lod < maxLod; ++lod) {
|
||||
float tLod = lod / (float)maxLod;
|
||||
|
||||
uint32 primitiveOffset = (uint32)primitiveIndices.size();
|
||||
primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
|
||||
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
|
||||
|
||||
meshlets.add(MeshletDescription{
|
||||
.bounding = m.boundingBox, //.toSphere(),
|
||||
.vertexIndices =
|
||||
{
|
||||
.offset = vertexOffset,
|
||||
.size = m.numVertices,
|
||||
},
|
||||
.primitiveIndices =
|
||||
{
|
||||
.offset = primitiveOffset,
|
||||
.size = m.numPrimitives,
|
||||
},
|
||||
.color = Vector((float)rand() / RAND_MAX, (float)rand() / RAND_MAX, (float)rand() / RAND_MAX),
|
||||
.indicesOffset = (uint32)registeredMeshes[id].vertexOffset,
|
||||
});
|
||||
std::span<MeshletDescription> previousLevelMeshlets =
|
||||
std::span{meshlets.data() + previousMeshletsStart, data.meshletRange.size};
|
||||
if (previousLevelMeshlets.size() <= 1) {
|
||||
return;
|
||||
}
|
||||
registeredMeshes[id].meshData.add(MeshData{
|
||||
.bounding = meshAABB, //.toSphere(),
|
||||
.meshletRange =
|
||||
{
|
||||
.offset = meshletOffset,
|
||||
.size = std::min(numRemaining, 2048u),
|
||||
},
|
||||
});
|
||||
}
|
||||
// todo: in case of a index split for 16 bit, do something here
|
||||
registeredMeshes[id].meshData[0].indicesRange = {
|
||||
.offset = (uint32)indices.size(),
|
||||
.size = (uint32)loadedIndices.size(),
|
||||
};
|
||||
indices.resize(indices.size() + loadedIndices.size());
|
||||
std::memcpy(indices.data() + registeredMeshes[id].meshData[0].indicesRange.offset, loadedIndices.data(),
|
||||
loadedIndices.size() * sizeof(uint32));
|
||||
auto groups = groupMeshlets(previousLevelMeshlets);
|
||||
const uint32 newMeshletStart = ;
|
||||
for (const auto& group : groups) {
|
||||
Array<uint32> groupVertexIndices;
|
||||
for (const auto& meshletIndex : group.meshlets) {
|
||||
const auto& meshlet = meshlets[meshletIndex];
|
||||
size_t start = groupVertexIndices.size();
|
||||
groupVertexIndices.resize(start + meshlet.numPrimitives * 3);
|
||||
for (size_t j = 0; j < meshlet.numPrimitives * 3; ++j) {
|
||||
groupVertexIndices[j + start] = meshlet.uniqueVertices[meshlet.primitiveLayout[j]];
|
||||
}
|
||||
}
|
||||
float targetError = 0.01f;
|
||||
const float threshold = 0.5f;
|
||||
size_t targetIndexCount = groupVertexIndices.size() * threshold;
|
||||
uint32 options = meshopt_SimplifyLockBorder;
|
||||
|
||||
Array<uint32> simplifiedIndexBuffer;
|
||||
simplifiedIndexBuffer.resize(groupVertexIndices.size());
|
||||
float simplificationError = 0.f;
|
||||
|
||||
size_t simplifiedIndexCount = meshopt_simplify(
|
||||
simplifiedIndexBuffer.data(), groupVertexIndices.data(), groupVertexIndices.size(), (float*)loadedPositions.data(),
|
||||
loadedPositions.size(), sizeof(Vector), targetIndexCount, targetError, options, &simplificationError);
|
||||
simplifiedIndexBuffer.resize(simplifiedIndexCount);
|
||||
if (simplifiedIndexCount > 0) {
|
||||
// loadMeshlets();
|
||||
}
|
||||
}
|
||||
}*/
|
||||
std::memcpy(positions.data() + mesh.vertexOffset, loadedPositions.data(), loadedPositions.size() * sizeof(Vector));
|
||||
}
|
||||
|
||||
void VertexData::removeMesh(MeshId id) {
|
||||
@@ -205,34 +321,33 @@ void VertexData::removeMesh(MeshId id) {
|
||||
uint32 numVertexIndices = 0;
|
||||
uint32 primitiveIndicesOffset = primitiveIndices.size();
|
||||
uint32 numPrimitiveIndices = 0;
|
||||
uint32 indicesOffset = removing.meshData[0].indicesRange.offset;
|
||||
uint32 numIndices = removing.meshData[0].indicesRange.size;
|
||||
for (const auto& data : removing.meshData) {
|
||||
meshletOffset = std::min(meshletOffset, data.meshletRange.offset);
|
||||
numMeshlets += data.meshletRange.size;
|
||||
for (uint32 m = 0; m < data.meshletRange.size; ++m) {
|
||||
MeshletDescription& meshlet = meshlets[data.meshletRange.offset + m];
|
||||
vertexIndicesOffset = std::min(vertexIndicesOffset, meshlet.vertexIndices.offset);
|
||||
numVertexIndices += meshlet.vertexIndices.size;
|
||||
primitiveIndicesOffset = std::min(primitiveIndicesOffset, meshlet.primitiveIndices.offset);
|
||||
numPrimitiveIndices += meshlet.primitiveIndices.size;
|
||||
}
|
||||
uint32 indicesOffset = removing.meshData.indicesRange.offset;
|
||||
uint32 numIndices = removing.meshData.indicesRange.size;
|
||||
const auto& data = removing.meshData;
|
||||
meshletOffset = std::min(meshletOffset, data.meshletRange.offset);
|
||||
numMeshlets += data.meshletRange.size;
|
||||
for (uint32 m = 0; m < data.meshletRange.size; ++m) {
|
||||
MeshletDescription& meshlet = meshlets[data.meshletRange.offset + m];
|
||||
vertexIndicesOffset = std::min(vertexIndicesOffset, meshlet.vertexIndices.offset);
|
||||
numVertexIndices += meshlet.vertexIndices.size;
|
||||
primitiveIndicesOffset = std::min(primitiveIndicesOffset, meshlet.primitiveIndices.offset);
|
||||
numPrimitiveIndices += meshlet.primitiveIndices.size;
|
||||
}
|
||||
|
||||
for (auto& mesh : registeredMeshes) {
|
||||
for (auto& data : mesh.meshData) {
|
||||
if (data.meshletRange.offset > meshletOffset) {
|
||||
for (uint32 i = 0; i < data.meshletRange.size; ++i) {
|
||||
MeshletDescription& m = meshlets[data.meshletRange.offset + i];
|
||||
if (m.primitiveIndices.offset > primitiveIndicesOffset) {
|
||||
m.primitiveIndices.offset -= numPrimitiveIndices;
|
||||
}
|
||||
if (m.vertexIndices.offset > vertexIndicesOffset) {
|
||||
m.vertexIndices.offset -= numVertexIndices;
|
||||
}
|
||||
auto& data = mesh.meshData;
|
||||
if (data.meshletRange.offset > meshletOffset) {
|
||||
for (uint32 i = 0; i < data.meshletRange.size; ++i) {
|
||||
MeshletDescription& m = meshlets[data.meshletRange.offset + i];
|
||||
if (m.primitiveIndices.offset > primitiveIndicesOffset) {
|
||||
m.primitiveIndices.offset -= numPrimitiveIndices;
|
||||
}
|
||||
if (m.vertexIndices.offset > vertexIndicesOffset) {
|
||||
m.vertexIndices.offset -= numVertexIndices;
|
||||
}
|
||||
data.meshletRange.offset -= numMeshlets;
|
||||
data.indicesRange.offset -= numIndices;
|
||||
}
|
||||
data.meshletRange.offset -= numMeshlets;
|
||||
data.indicesRange.offset -= numIndices;
|
||||
}
|
||||
}
|
||||
uint32 numMeshletsToMove = meshlets.size() - (meshletOffset + numMeshlets);
|
||||
@@ -305,6 +420,7 @@ MeshId VertexData::allocateVertexData(uint64 numVertices) {
|
||||
if (head > verticesAllocated) {
|
||||
verticesAllocated = 2 * head; // double capacity
|
||||
std::cout << "Resizing buffers to " << verticesAllocated << std::endl;
|
||||
|
||||
resizeBuffers();
|
||||
}
|
||||
return res;
|
||||
@@ -312,34 +428,22 @@ MeshId VertexData::allocateVertexData(uint64 numVertices) {
|
||||
|
||||
void VertexData::serializeMesh(MeshId id, ArchiveBuffer& buffer) {
|
||||
std::unique_lock l(vertexDataLock);
|
||||
Array<Meshlet> out;
|
||||
for (uint32 n = 0; n < registeredMeshes[id].meshData.size(); ++n) {
|
||||
MeshData data = registeredMeshes[id].meshData[n];
|
||||
for (size_t i = 0; i < data.meshletRange.size; ++i) {
|
||||
MeshletDescription& desc = meshlets[i + data.meshletRange.offset];
|
||||
Meshlet m;
|
||||
std::memcpy(m.uniqueVertices, &vertexIndices[desc.vertexIndices.offset], desc.vertexIndices.size * sizeof(uint32));
|
||||
std::memcpy(m.primitiveLayout, &primitiveIndices[desc.primitiveIndices.offset], desc.primitiveIndices.size * 3 * sizeof(uint8));
|
||||
m.numPrimitives = desc.primitiveIndices.size;
|
||||
m.numVertices = desc.vertexIndices.size;
|
||||
m.boundingBox = desc.bounding;
|
||||
out.add(std::move(m));
|
||||
}
|
||||
}
|
||||
Array<uint32> ind(registeredMeshes[id].meshData[0].indicesRange.size);
|
||||
std::memcpy(ind.data(), &indices[registeredMeshes[id].meshData[0].indicesRange.offset],
|
||||
registeredMeshes[id].meshData[0].indicesRange.size * sizeof(uint32));
|
||||
Serialization::save(buffer, out);
|
||||
Array<uint32> ind(registeredMeshes[id].meshData.indicesRange.size);
|
||||
std::memcpy(ind.data(), indices.data() + registeredMeshes[id].meshData.indicesRange.offset,
|
||||
registeredMeshes[id].meshData.indicesRange.size * sizeof(uint32));
|
||||
Array<Vector> pos(registeredMeshes[id].vertexCount);
|
||||
std::memcpy(pos.data(), positions.data() + registeredMeshes[id].vertexOffset, registeredMeshes[id].vertexCount * sizeof(Vector));
|
||||
Serialization::save(buffer, ind);
|
||||
Serialization::save(buffer, pos);
|
||||
}
|
||||
|
||||
uint64 VertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
|
||||
Array<Meshlet> in;
|
||||
Array<Vector> pos;
|
||||
Array<uint32> ind;
|
||||
Serialization::load(buffer, in);
|
||||
Serialization::load(buffer, ind);
|
||||
loadMesh(id, ind, in);
|
||||
uint64 result = in.size() * sizeof(MeshletDescription);
|
||||
Serialization::load(buffer, pos);
|
||||
loadMesh(id, pos, ind);
|
||||
uint64 result = pos.size() * sizeof(Vector);
|
||||
result += ind.size() * sizeof(uint32);
|
||||
return result;
|
||||
}
|
||||
@@ -364,6 +468,16 @@ void VertexData::init(Gfx::PGraphics _graphics) {
|
||||
verticesAllocated = NUM_DEFAULT_ELEMENTS;
|
||||
instanceDataLayout = graphics->createDescriptorLayout("pScene");
|
||||
|
||||
// positions
|
||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = POSITIONS_NAME,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
});
|
||||
// indexBuffer
|
||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = INDEXBUFFER_NAME,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
});
|
||||
// instanceData
|
||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = INSTANCES_NAME,
|
||||
@@ -430,10 +544,91 @@ void VertexData::destroy() {
|
||||
|
||||
uint32 VertexData::addCullingMapping(MeshId id) {
|
||||
uint32 result = (uint32)meshletCount;
|
||||
for (const auto& md : getMeshData(id)) {
|
||||
meshletCount += md.meshletRange.size;
|
||||
}
|
||||
const auto& md = getMeshData(id);
|
||||
meshletCount += md.meshletRange.size;
|
||||
return result;
|
||||
}
|
||||
|
||||
void VertexData::resizeBuffers() { positions.resize(verticesAllocated); }
|
||||
|
||||
void VertexData::updateBuffers() {
|
||||
positionBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = verticesAllocated * sizeof(Vector),
|
||||
.data = (uint8*)positions.data(),
|
||||
},
|
||||
.usage = Gfx::SE_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
|
||||
.name = "Positions",
|
||||
});
|
||||
}
|
||||
|
||||
void VertexData::loadMeshlets(MeshId id, const Array<Vector>& loadedPositions, const Array<uint32>& loadedIndices) {
|
||||
// Array<uint32> optimizedIndices = indices;
|
||||
// tipsifyIndexBuffer(indices, positions.size(), 25, optimizedIndices);
|
||||
|
||||
const float coneWeight = 0.0f;
|
||||
|
||||
const uint32 meshletOffset = meshlets.size();
|
||||
const uint32 vertexOffset = vertexIndices.size();
|
||||
const uint32 primitiveOffset = primitiveIndices.size();
|
||||
const uint32 maxMeshlets = meshopt_buildMeshletsBound(loadedIndices.size(), Gfx::numVerticesPerMeshlet, Gfx::numPrimitivesPerMeshlet);
|
||||
Array<meshopt_Meshlet> meshoptMeshlets;
|
||||
meshoptMeshlets.resize(maxMeshlets);
|
||||
|
||||
Array<uint32> meshletVertexIndices;
|
||||
Array<uint8> meshletTriangles;
|
||||
meshletVertexIndices.resize(maxMeshlets * Gfx::numVerticesPerMeshlet);
|
||||
meshletTriangles.resize(maxMeshlets * Gfx::numVerticesPerMeshlet * 3);
|
||||
|
||||
const uint32 meshletCount =
|
||||
meshopt_buildMeshlets(meshoptMeshlets.data(), meshletVertexIndices.data(), meshletTriangles.data(), loadedIndices.data(),
|
||||
loadedIndices.size(), (float*)loadedPositions.data(), loadedPositions.size(), sizeof(Vector),
|
||||
Gfx::numVerticesPerMeshlet, Gfx::numPrimitivesPerMeshlet, coneWeight);
|
||||
|
||||
const meshopt_Meshlet& last = meshoptMeshlets[meshletCount - 1];
|
||||
const uint32 vertexCount = last.vertex_offset + last.vertex_count;
|
||||
const uint32 indexCount = last.triangle_offset + ((last.triangle_count * 3 + 3) & ~3);
|
||||
vertexIndices.resize(vertexOffset + vertexCount);
|
||||
primitiveIndices.resize(primitiveOffset + indexCount);
|
||||
meshlets.resize(meshletOffset + meshletCount);
|
||||
|
||||
std::memcpy(vertexIndices.data() + vertexOffset, meshletVertexIndices.data(), vertexCount * sizeof(uint32));
|
||||
std::memcpy(primitiveIndices.data() + primitiveOffset, meshletTriangles.data(), indexCount * sizeof(uint8));
|
||||
|
||||
for (size_t i = 0; i < meshletCount; ++i) {
|
||||
MeshletDescription& m = meshlets[meshletOffset + i];
|
||||
m.vertexIndices = {
|
||||
.offset = vertexOffset + meshoptMeshlets[i].vertex_offset,
|
||||
.size = meshoptMeshlets[i].vertex_count,
|
||||
};
|
||||
m.primitiveIndices = {
|
||||
.offset = primitiveOffset + meshoptMeshlets[i].triangle_offset,
|
||||
.size = meshoptMeshlets[i].triangle_count,
|
||||
};
|
||||
// todo: use meshopt for bb generation
|
||||
m.bounding = AABB();
|
||||
for (size_t j = 0; j < m.vertexIndices.size; ++j) {
|
||||
m.bounding.adjust(loadedPositions[vertexIndices[meshoptMeshlets[i].vertex_offset + j]]);
|
||||
}
|
||||
}
|
||||
registeredMeshes[id].meshData = MeshData{
|
||||
.bounding = AABB(),
|
||||
.meshletRange =
|
||||
{
|
||||
.offset = meshletOffset,
|
||||
.size = meshletCount,
|
||||
},
|
||||
.indicesRange =
|
||||
{
|
||||
.offset = (uint32)indices.size(),
|
||||
.size = (uint32)loadedIndices.size(),
|
||||
},
|
||||
};
|
||||
// todo: in case of a index split for 16 bit, do something here
|
||||
indices.resize(indices.size() + loadedIndices.size());
|
||||
std::memcpy(indices.data() + registeredMeshes[id].meshData.indicesRange.offset, loadedIndices.data(),
|
||||
loadedIndices.size() * sizeof(uint32));
|
||||
}
|
||||
|
||||
VertexData::VertexData() : idCounter(0), head(0), verticesAllocated(0), dirty(false) {}
|
||||
|
||||
@@ -57,7 +57,7 @@ class VertexData {
|
||||
void resetMeshData();
|
||||
void updateMesh(uint32 meshletOffset, PMesh mesh, Component::Transform& transform);
|
||||
virtual void createDescriptors();
|
||||
void loadMesh(MeshId id, Array<uint32> indices, Array<Meshlet> meshlets);
|
||||
void loadMesh(MeshId id, Array<Vector> positions, Array<uint32> indices);
|
||||
virtual void removeMesh(MeshId id);
|
||||
void commitMeshes();
|
||||
MeshId allocateVertexData(uint64 numVertices);
|
||||
@@ -68,7 +68,7 @@ class VertexData {
|
||||
virtual Gfx::PDescriptorLayout getVertexDataLayout() = 0;
|
||||
virtual Gfx::PDescriptorSet getVertexDataSet() = 0;
|
||||
virtual std::string getTypeName() const = 0;
|
||||
virtual Gfx::PShaderBuffer getPositionBuffer() const = 0;
|
||||
Gfx::PShaderBuffer getPositionBuffer() const { return positionBuffer; }
|
||||
Gfx::PIndexBuffer getIndexBuffer() const { return indexBuffer; }
|
||||
uint32* getIndexData() const { return indices.data(); }
|
||||
Gfx::PDescriptorLayout getInstanceDataLayout() { return instanceDataLayout; }
|
||||
@@ -76,7 +76,7 @@ class VertexData {
|
||||
const Array<MaterialData>& getMaterialData() const { return materialData; }
|
||||
const Array<TransparentDraw>& getTransparentData() const { return transparentData; }
|
||||
const Array<Gfx::PBottomLevelAS>& getRayTracingData() const { return rayTracingScene; }
|
||||
const Array<MeshData>& getMeshData(MeshId id) const { return registeredMeshes[id].meshData; }
|
||||
const MeshData& getMeshData(MeshId id) const { return registeredMeshes[id].meshData; }
|
||||
void registerBottomLevelAccelerationStructure(Gfx::PBottomLevelAS blas) { dataToBuild.add(blas); }
|
||||
uint32 getIndicesOffset(uint32 meshletIndex) { return meshlets[meshletIndex].indicesOffset; }
|
||||
uint64 getNumInstances() const { return instanceData.size(); }
|
||||
@@ -91,8 +91,10 @@ class VertexData {
|
||||
constexpr static const char* CULLINGDATA_NAME = "cullingData";
|
||||
|
||||
protected:
|
||||
virtual void resizeBuffers() = 0;
|
||||
virtual void updateBuffers() = 0;
|
||||
virtual void resizeBuffers();
|
||||
virtual void updateBuffers();
|
||||
void loadMeshlets(MeshId id, const Array<Vector>& positions, const Array<uint32>& indices);
|
||||
|
||||
VertexData();
|
||||
struct MeshletDescription {
|
||||
AABB bounding;
|
||||
@@ -100,9 +102,11 @@ class VertexData {
|
||||
PoolRange vertexIndices;
|
||||
// range into primitiveIndices array
|
||||
PoolRange primitiveIndices;
|
||||
Vector color;
|
||||
// gets added to vertex indices so that they reference the global mesh pool
|
||||
uint32 indicesOffset = 0;
|
||||
uint32 lod = 0;
|
||||
uint32 pad0;
|
||||
uint32 pad1;
|
||||
};
|
||||
std::mutex materialDataLock;
|
||||
Array<MaterialData> materialData;
|
||||
@@ -111,8 +115,8 @@ class VertexData {
|
||||
std::mutex vertexDataLock;
|
||||
struct RegisteredMesh
|
||||
{
|
||||
// each mesh id can have multiple meshdata, in case it needs to be split for having too many meshlets
|
||||
Array<MeshData> meshData;
|
||||
// this mesh data can have an unlimited number of meshlets, gets split when updating shader buffers
|
||||
MeshData meshData;
|
||||
uint64 vertexOffset;
|
||||
uint64 vertexCount;
|
||||
};
|
||||
@@ -121,6 +125,7 @@ class VertexData {
|
||||
Array<MeshletDescription> meshlets;
|
||||
Array<uint8> primitiveIndices;
|
||||
Array<uint32> vertexIndices;
|
||||
Array<Vector> positions;
|
||||
Array<uint32> indices;
|
||||
|
||||
static uint64 meshletCount;
|
||||
@@ -128,6 +133,10 @@ class VertexData {
|
||||
Gfx::PGraphics graphics;
|
||||
Gfx::ODescriptorLayout instanceDataLayout;
|
||||
// for mesh shading
|
||||
Gfx::OShaderBuffer positionBuffer;
|
||||
constexpr static const char* POSITIONS_NAME = "positions";
|
||||
Gfx::OIndexBuffer indexBuffer;
|
||||
constexpr static const char* INDEXBUFFER_NAME = "indexBuffer";
|
||||
Gfx::OShaderBuffer meshletBuffer;
|
||||
constexpr static const char* MESHLET_NAME = "meshlets";
|
||||
Gfx::OShaderBuffer vertexIndicesBuffer;
|
||||
@@ -137,9 +146,6 @@ class VertexData {
|
||||
Gfx::OShaderBuffer cullingOffsetBuffer;
|
||||
constexpr static const char* CULLINGOFFSETS_NAME = "cullingOffsets";
|
||||
|
||||
// for legacy pipeline
|
||||
Gfx::OIndexBuffer indexBuffer;
|
||||
constexpr static const char* INDEXBUFFER_NAME = "indexBuffer";
|
||||
Array<Gfx::PBottomLevelAS> dataToBuild;
|
||||
// Material data
|
||||
Array<InstanceData> instanceData;
|
||||
@@ -157,5 +163,10 @@ class VertexData {
|
||||
uint64 head;
|
||||
uint64 verticesAllocated;
|
||||
bool dirty;
|
||||
|
||||
struct MeshletGroup {
|
||||
Array<size_t> meshlets;
|
||||
};
|
||||
Array<MeshletGroup> groupMeshlets(std::span<MeshletDescription> meshlets);
|
||||
};
|
||||
} // namespace Seele
|
||||
|
||||
@@ -23,7 +23,7 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
};
|
||||
VertexData* vertexData = createInfo.mesh->vertexData;
|
||||
//todo: indices might be split as well
|
||||
MeshData meshData = vertexData->getMeshData(createInfo.mesh->id)[0];
|
||||
MeshData meshData = vertexData->getMeshData(createInfo.mesh->id);
|
||||
vertexOffset = vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector);
|
||||
vertexCount = vertexData->getMeshVertexCount(createInfo.mesh->id);
|
||||
indexOffset = meshData.indicesRange.offset * sizeof(uint32);
|
||||
|
||||
Reference in New Issue
Block a user